Browse RealFlight G4 Articles by Category

This Knowledge Base contains the articles pertaining to RealFlight G4. The links below will be used to navigate these items.

Pre-Sales

As with a desktop PC, you must ensure your laptop meets or exceeds all the System Requirements for the version of RealFlight you intend to use. Since RealFlight is 3D accelerated, it is especially important that the display device on your laptop is designed to support graphics-intensive 3D games. Laptops intended for 3D gaming will be built with a video card rather than an integrated graphics processor. Gaming-capable laptops are typically marketed as "gaming laptops" or "multimedia laptops".

For more information regarding the expected performance of your laptop, please contact your laptop manufacturer.

Yes. It is in PDF format, so you may need to get Adobe Acrobat Reader DC software in order to view it.

If you would like to print all or part of the RealFlight G4.x Manual, you can do so with your local printer.

RealFlight G4 Manual (12MB)

RealFlight is compatible only with Microsoft Windows and cannot be used with Mac OS/OSX operating systems. But if you can run Windows on your Macintosh computer, you should also be able to run RealFlight.

Apple now offers a program called "Boot Camp" that does allow Macintosh users to dual-boot Windows with Mac OS/OSX. For help installing Windows onto your Mac using Boot Camp, contact Apple Support.

An integrated graphics processor is a low power substitute for a video card and is not intended for resource intensive 3D games. Integrated graphics use shared system memory (RAM) for video memory and the central processor (CPU) for graphics processing. A video card has the dedicated video memory (VRAM) and graphics processor (GPU) needed for handling 3D games.

For more information regarding the expected performance of the display device on your laptop or desktop computer, please contact your system manufacturer.

The warranty period for all RealFlight products is 90 days from the date of purchase. The warranty covers product defects and any damage that occurs during shipping and handling from the original purchase.

Please note: The warranty is not transferrable, and does not cover second hand purchases.

Under the terms of the Limited Use Software License Agreement, one copy of RealFlight is licensed for one user. While RealFlight is licensed for one user, that user can definitely have it installed on more than one machine at a time. There is no need to deregister a computer.

In the event the user is not able to activate or register on a second machine, they can contact Software Support to request a registration reset for their number. This will allow them to re-register from the new computer.

Installation

A downloadable version of RealFlight G4.x is not available. Installation is only supported from an original four CD ROM set for G4 or a single DVD ROM for G4.5. To install RealFlight G4.x on a computer that does not have a disk drive, you can use an external USB DVD ROM drive. The RealFlight G4.x disks are not referenced for daily operation, so you can store the disks once the installation is complete.

This option may be helpful to you: Several users have reported they were able to install RealFlight G4.5 from a USB flash drive (this option is not available for RealFlight G4 due to the multi-disk set). For that to work, you will need to place the disk contents in the root of the flash drive (do not place the disk contents in a folder). You will also need to rename the flash drive with the same name as the installation disk (RFV4_1). If you do try to install RealFlight G4.5 from a USB flash drive, bear in mind this method is not officially supported.

Upgrade/Update

We will need to reset the registration for your copy of RealFlight. Please complete the support request form.

Once your information has been verified, we will reset the registration. You can then re-register with a new password.

Please note: Horizon Hobby can only reset the registration for the current registered owner. If you received RealFlight secondhand, the original owner will need to grant permission to clear his/her information from the registration. Alternatively, we can accept a verifiable receipt for a secondhand purchase (handwritten receipts cannot be accepted).

You must register from your current installation before you can update. The registration and updating processes are located on the RealFlight G4.x Launcher:

  1. Open the RealFlight G4.x Launcher.
  2. Select Additional Options.
  3. Select Registration/Updates.
  4. From the Online Updating window, select Online Registration.
  5. Complete all required fields on the Registration Information form and enter a password (twice) at the bottom.
  6. Select Send Information to complete the registration process.
  7. You should receive a confirmation that says, "Thank you for registering this software…". Click OK from that message.
  8. You can now select Update to Latest Version from the Online Updating window to begin the update process.

Version History

4.50.050

Changes:

  • Multiplayer: Voice chat connections are more reliable
  • Multiplayer: Voice chat mic indicator light is more reliable for speech originating on the same computer
  • Multiplayer: Fixed some potential crashes
  • Test Microphone dialog's indicator light works
  • Test Microphone dialog's instructions warn when simulation sounds are muted
  • Airport Editor: Fixed a potential crash

4.50.048

Changes:

  • Heading hold gyro gain works as expected, allows gyro to function in rate mode only
  • Aircraft Editor: Added adjustable tail rotor blade weight (advanced option)
  • Aircraft Editor: Added adjustable visual hub and blade connector component weight (advanced option)
  • Aircraft Editor: Added adjustable aerodynamic frontal drag factor for wheels (advanced option)
  • Aircraft Editor: Resolution of units displayed increases for very light component weights
  • Airport Editor: Choosing "Save As..." after creating a new airport correctly saves the new airport
  • Multiplayer: User is notified if connection to directory server is lost
  • Propellers have more thrust and more drag when turning at very low RPM
  • Improved support for long custom colorscheme names
  • Improved electric motor calculations for very small motors
  • Fixed specs for ElectriFly Ammo GPMG5215 electric motor
  • Variometer gadget displays tenths of meters when metric units are selected
  • Quick Select menu's MRU mode always lists aircraft in ascending alphabetical order
  • Submerging a turbine engine kills it
  • Max speed underwater is more realistic
  • Particle velocity never increases after impact with the terrain
  • Added support for Expansion Pack 6

Aircraft:

  • AeroCat (EP2): Removed unused electronics component
  • AH-64 Apache (EP5): Fixed improperly named fuselage component
  • Big Stik Float Plane: Struts break off properly
  • F-22 (EP2): Leading edge flaps behave properly after breakapart
  • F5D Pylon Racer (EP1): Fixed improperly named aileron servo
  • Fundango: Airplane rests normally on the runway
  • Fun Force P-51 (EP2): Fixed improperly named aileron servo
  • Fun Force Zero (EP2): Fixed improperly named aileron servo
  • Furion 450: Physics and graphical meshes are properly aligned
  • Griffin Combat VTOL (EP3): Removed unused electronics component
  • Harrier: Corrected slight physics and graphical mesh misalignment on wing support wheels
  • Heli-Max Kinetic 50 (EP3): Removed unused electronics component (both variants)
  • KEtana (Glow) (EP2): Fixed improperly named aileron servo
  • Lawnmower (EP1): Fuselage does not sink into ground after breakapart
  • Maelstrom Marauder (EP5): Removed unused electronics components
  • Nieuport 28C-1 (EP1): Fixed aircraft description errors
  • P-6E Hawk (EP2): Fixed improperly named aileron servo
  • PT-17 Stearman (EP2): Fixed improperly named aileron servo
  • PT-40: Physics and graphical meshes are more closely aligned, visual engine is no longer part of the fuselage
  • Python Biplane (EP4): Fixed excessive smoke
  • Republic RC-3 Seabee (EP5): Fixed improperly named retracts servo
  • RF-97 Sailplane (EP5): Fixed improperly named retracts servo
  • Schweizer (both variants): Fixed tail rotor graphical issue
  • Super Sportster Float Plane: Struts break off properly
  • Synergy N9 (EP5): Centered trim settings
  • Top Flite Beech Staggerwing (EP3): Aircraft description now includes instructions for enabling/disabling smoke
  • Top Flite Cessna 310 (EP3): Removed unused electronics components
  • Ultrafly Radix (EP2): Fixed improperly named aileron servo
  • WildRC's Mini IFO: Tweaks to setup and flight characteristics
  • X-29 (EP1): Removed unused electronics component, added expo on some channels

Airports:

  • Alpine Meadow: Default wind direction is correct
  • Gold Country Aeromodeler Park: Airport object/terrain material types set to better values
  • Sub Base (EP5): Helis spawn on platform properly

4.50.047

Changes:

  • Multiplayer: Eliminated bleedthrough between separate sessions
  • Multiplayer: Made connection process more stringent to prevent improperly configured users from adversely affecting sessions for everyone else
  • Multiplayer: Eliminated "cloning" (duplicate instances of self in a session)
  • Multiplayer: Numerous voice chat fixes
  • Multiplayer: mpKick console command accepts an IP address in lieu of a name
  • Multiplayer: Crash sounds and blade sounds are muted for a player who is being ignored
  • Multiplayer: Many other improvements
  • Fixed numerous crash bugs based on automated crash logs submitted by users
  • Normal maps are turned off in this build for all users regardless of prior setting; they can be reenabled in the settings dialog
  • Import/Export: selecting Cancel from the file conflict dialog does not prevent subsequent new import operations
  • Chaff particles account for wind resistance
  • Helis are more stable while at rest on top of objects
  • Untitled airports are not added to the MRU list
  • Trainers: Throttle stick flashes in the Welcome dialog when it does not meet that trainer's startup requirements
  • Aircraft preview generation zooms the camera farther out for larger aircraft so they will fit in the preview image
  • Alt-F4 exits the sim even if a trainer is running
  • Radio gadget shows control movements while in hand launch mode
  • Basic tab completion added to console
  • Quick look camera mode applies as long as key is held and ends when key is released
  • Misc. UI improvements
  • Misc. aircraft and airport description improvements

Aircraft:

  • Dolphin: Fixed canopy collision mesh
  • Douglas A-4 Skyhawk (EP5): Left landing gear strut breaks off with wing
  • Great Planes 38% Extra (EP5): Seam where canopy joins fuselage does not cast a jagged shadow
  • Ion-X (EP1): Electric heli does not need a governor
  • RAH-66 Comanche (EP3): Reduced tendency to pitch up during forward flight
  • RAH-66 Comanche (EP3): Removed unused electronics components
  • Seawind: Left flap is properly aligned with wing
  • Seawind: Reintroduced missing servos in art
  • Simple Flier: Fixed incorrect servo setup
  • Skyship: Engine pods are fully enclosed by the collision mesh
  • Synergy N9 (EP5): Aileron Servo electronics component is spelled correctly

Airports:

  • Alpline Meadow: depth buffers are not rendered
  • Buena Vista: some aircraft spawns have more descriptive names
  • Joe's Garage: full scale AT-6 wing does not penetrate building wall
  • Helis spawn tail-in at following airports:
  • College Park (EP4)
  • Obstacle Course 5 (EP4)
  • Superstition Airpark (EP5)
  • Tarmac (EP4)
  • Default wind direction is now correct at the following airports:
    • Great Planes E-Fest (EP2)
    • Practice Field (EP1)

4.50.036

Changes:

  • Added support for Intel's GMA series of integrated graphics adapters
  • Unsupported graphics cards cause a descriptive, user-friendly error message instead of a DirectX error
  • Improved caching of crash sounds for better collision performance (partial fix; further improvements are planned)
  • New warning message displayed for helicopters with unsupported skid component pivot points
  • Helis with invalid skid component pivots have their skids locked in place to prevent unreliable physics response (bouncing/jittering) while at rest
  • Normal and specular maps are included for custom airport objects that are packaged with an exported airport
  • Multiplayer: new "player sync" feature provides better reliability when hosting or joining a session
  • Multiplayer: host ignores error conditions that only affect clients establishing a connection
  • Multiplayer: connections are only allowed between compatible versions
  • Multiplayer: only the host can change airports via the airport QuickSelect menu
  • Improved handling of imported airports based on a scene the user doesn't have
  • Wind speed is displayed in kilometers per hour (KPH) when metric units are selected
  • Radio gadget always appears on screen when opened
  • Variometer gadget displays altitude above sea level ("ASL") correctly
  • Undo/Redo hot keys work regardless of which airport editor pane has focus
  • Numerous minor aircraft and airport art fixes
  • Numerous minor aircraft setup fixes (unused servo components removed, etc.)
  • Fixed several multiplayer gadget bugs
  • Fixed several UI bugs in the airport and aircraft editors
  • Fixed several issues with the QuickLook features
  • Added Spanish translation (selectable via Settings dialog)

4.50.025

Fixed Bugs:

  • Fixed a crash bug related to collisions
  • Splash sounds do not cause a crash when too many other sounds are playing simultaneously
  • Fixed two potential crash bugs related to a large number of sounds playing simultaneously
  • The heli rotor speed governor allows a faster spoolup for some throttle curves, and is more consistent on resets
  • Electronics components and servos reset properly when the aircraft is reset
  • Smoke servos do not get stuck on
  • Quick Select airport selection gadget tab is disabled during multiplayer
  • Disabling normal maps reduces the amount of RAM used
  • Helicopter rotor blades take their strength modifier into account when determining when to break off
  • Aircraft parts that break off are affected by the wind
  • Scrape sounds stop playing when the airport is changed
  • KEX Import Wizard does a better job auto-detecting the type of object being imported
  • Imported windsock objects display properly
  • Pylon Racing event ends after being completed successfully in single player mode

Aircraft:

  • Albatros DVa: G4.5 version overrides the Albatros in Add-Ons 4 if AO4 is installed
  • Dominion 3D: Headspeed governor's Idle Up 1 RPM is lower than Idle Up 2
  • Furion 450: Flight mode selection switch behavior is consistent with other helis
  • Griffin Combat VTOL (EP3): spawns at airplane spawns instead of helicopter spawns
  • Harrier: G4.5 version overrides the Harrier in Add-Ons 4 if AO4 is installed
  • Yak 54 (all variants): Airplanes break apart as expected after a forceful crash

4.50.021 - Initial release of G4.5

Aircraft:

  • All G4.5 aircraft now improved with greater detail
  • Redone: Finch
  • Redone: Schweizer
  • Redone: Fundango
  • Redone: Huey
  • Redone: WattNot
  • New Airplane: Harrier
  • New Airplane: Albatros DVa
  • New Airplane: AR-6 Endeavor
  • New Airplane: ElectriFly Edge 540T
  • New Airplane: FlyZone Beechcraft Staggerwing
  • New Airplane: FlyZone Diablo Ducted Fan Sport
  • New Airplane: FlyZone Diablo Ducted Fan Trainer
  • New Airplane: FlyZone SkyFly 2
  • New Airplane: Gee Bee R-2
  • New Airplane: Great Planes Yak-54 Foamy
  • New Airplane: Schneider Cup Racer
  • New Heli: Furion 450
  • New Heli: Heli-Max Axe 400 3D EP RTF
  • New Heli: Schweizer Float Heli
  • New Color Scheme: Jason Noll Extra 300L

Airports:

  • New PhotoField: Gold Country Aeromodeler Park
  • New PhotoField: Santa Clara County Model Aircraft Skypark

Collision:

  • Better heli collisions in general. Blade disks can now penetrate the ground slightly, which allows users to recover from brief collisions with the ground
  • New Material system assigns a material type to every collidable surface. This material governs particles, friction, sounds, and other characteristics, which makes the collisions sound, look, and feel more realistic
  • Collision response is more accurate

Console:

  • New commands to enable/disable rendering features
  • showMeTheMoney command: lets you see how much RealFlight saves you when you crash wink
  • timeStamp command
  • New checkKex command allows custom content creators to check their work

Editors:

  • New "Apply to All" feature makes it easier to make a change to all components
  • Cut/Copy/Paste support added
  • Undo/Redo added

Flight Model:

  • New "Difficulty" setting allows users to choose between Beginner, Intermediate (the default), and Advanced
  • New Engines added
  • Flybarless heli support
  • New gyro code
  • New head speed governor code
  • New engine torque code, stall code, and other important improvements available in "Advanced" mode for airplanes
  • New rotor drag code and other improvements available in "Advanced" mode for helis

Ground Handling:

  • Much improved ground handling in general
  • Better brake code
  • Support for different gear types
  • Heli skids now flex realistically
  • Aircraft now sink into grass

Import/Export:

  • New import wizard makes it much easier to import items
  • Users can now import custom airport objects
  • Normal/Spec map support

Localization:

  • French translation added
  • Italian translation added

Multiplayer:

  • Voice Chat
  • Ignore Player
  • Mute Player
  • Simpler to set up and works with most routers without having to open up ports, etc.
  • Improved code for spawning players (reduces bottlenecks near the spawn point)
  • New multiplayer gadget

Quickselect:

  • More scalable for users with large numbers of custom items
  • Graphical aircraft and airport selection dialogs allow use of these features without leaving full screen.

Rendering:

  • Normal Maps and Specular Maps add tremendous detail to aircraft, objects, and terrain
  • Depth of Field
  • Airport Objects show (static) reflections
  • Improved shadows
  • Better vsync code makes the sim look smoother when this feature is enabled
  • Better blade disc and propeller blur effect
  • Better rendering of semi-transparent objects, like smoke and clouds
  • Trees and clouds now show some movement even at zero wind, by popular request

Sounds:

  • Servos now make sounds, and their sound depends on their type
  • Scrapes, dings, and bumps
  • Gear and wheel
  • Prop and blade strikes

Trainers:

  • New Heli Autorotation Trainer
  • Added "Welcome" and "Get Ready" Dialogs to improve usability

VFIs:

  • New Jason Noll VFIs

4.00.054

Changes:

  • Added Italian translation (selectable via Settings dialog)
  • RPM Sensor: symmetry labels in Component for RPM dropdown box are correct for non-symmetrical components
  • RealFlight Airliner (EP5) is listed under the correct airframe in the aircraft selection dialog

4.00.052

Changes:

(Changes marked with an asterisk are new in .052 vs. .051)
  • *Added support for Expansion Pack 5
  • Added support for repackaged RealFlight Add-Ons Volumes
  • Shadow calculation no longer causes intermittent crash
  • Certain graphics cards that do not meet minimum requirements cause the sim to display a message and exit normally instead of crashing
  • Aircraft Editor: Setting wing component weight to 0 is allowed (fixes crash)
  • Aircraft Editor: Streamer components are selectable in the Visual Mesh tree (fixes crash)
  • *Changing the aircraft selection dialog's grouping setting with no aircraft selected does not crash the sim
  • Multi-file EA/AV import finishes processing and renaming all .rfvehicle files
  • Multi-file import properly imports .TGAs after a file conflict occurs and the user selects "Do not import" and checks "Apply to all files"
  • Multi-file import processes all files properly after the user chooses to import some of the files that have a conflict and not others
  • Variometer: Switching between metric and SI units while the gadget is active works as expected (fixes crash)
  • Variometer: Tone is muted correctly after turning gadget off and back on while sound is disabled
  • Variometer: Tone plays properly after changing airports while it is below the cutoff (e.g., the plane is in a steep dive)
  • Variometer: Tone is now disabled along with the gadget in the various trainers
  • Application volume setting persists between sessions
  • Radio gadget trim tabs honor the radio gadget mode setting
  • Hand launched aircraft remain in hand when the landing gear is cycled
  • Blur disks work properly for heli mechanics that are mounted on a movable pod
  • Heli-Max Axe EZ spawns on top of the dock at Lake Douglas
  • Picklist properties display the correct default value instead of mirroring the currently selected value
  • Product version is always reported correctly in About dialog and in exported .RFX files
  • All references to current RealFlight generation say "G4"
  • Launcher: Online updates to previous versions that require deleting a .DCK now clean up the associated .ADJ (fixes crash)
  • Launcher: Single version of serial number entry dialog no longer crashes on Windows 2000
  • Default wind direction is now correct at the following airports:
    • Air Race Stadium
    • Carnival
    • Evergreen Airport
    • Grass Flatlands (Night)
    • Obstacle Course
    • Obstacle Course (Night)
    • Waco Field
    • Obstacle Course 2 (EP1)
    • USAF Museum Outside (EP1)
    • Obstacle Course 3 (EP2)

4.00.051

Changes:

  • Added support for repackaged RealFlight Add-Ons Volumes
  • Shadow calculation no longer causes intermittent crash
  • Certain graphics cards that do not meet minimum requirements cause the sim to display a message and exit normally instead of crashing
  • Aircraft Editor: Setting wing component weight to 0 is allowed (fixes crash)
  • Aircraft Editor: Streamer components are selectable in the Visual Mesh tree (fixes crash)
  • Multi-file EA/AV import finishes processing and renaming all .rfvehicle files
  • Multi-file import properly imports .TGAs after a file conflict occurs and the user selects "Do not import" and checks "Apply to all files"
  • Multi-file import processes all files properly after the user chooses to import some of the files that have a conflict and not others
  • Variometer: Switching between metric and SI units while the gadget is active works as expected (fixes crash)
  • Variometer: Tone is muted correctly after turning gadget off and back on while sound is disabled
  • Variometer: Tone plays properly after changing airports while it is below the cutoff (e.g., the plane is in a steep dive)
  • Variometer: Tone is now disabled along with the gadget in the various trainers
  • Application volume setting persists between sessions
  • Radio gadget trim tabs honor the radio gadget mode setting
  • Hand launched aircraft remain in hand when the landing gear is cycled
  • Blur disks work properly for heli mechanics that are mounted on a movable pod
  • Heli-Max Axe EZ spawns on top of the dock at Lake Douglas
  • Picklist properties display the correct default value instead of mirroring the currently selected value
  • Product version is always reported correctly in About dialog and in exported .RFX files
  • All references to current RealFlight generation say "G4"
  • Launcher: Online updates to previous versions that require deleting a .DCK now clean up the associated .ADJ (fixes crash)
  • Launcher: Single version of serial number entry dialog no longer crashes on Windows 2000
  • Default wind direction is now correct at the following airports:
    • Air Race Stadium
    • Carnival
    • Evergreen Airport
    • Grass Flatlands (Night)
    • Obstacle Course
    • Obstacle Course (Night)
    • Waco Field
    • Obstacle Course 2 (EP1)
    • USAF Museum Outside (EP1)
    • Obstacle Course 3 (EP2)

4.00.035

Changes:

  • Added support for Intel 900 series integrated graphics chipsets
  • Helis rest normally on ground
  • Helis with wheels remain stationary after reset
  • Multi-file import now supports very large numbers of files
  • Aircraft imported from .G3X files are converted to behave like they did in G3 with regard to switch behavior
  • Aircraft imported from .G3X files will display their colorscheme properly (if one exists)
  • Heli blades are always positioned at the proper angle after crash and reset
  • Heli flybar weights are scaled properly when broken off
  • Opening the console will not cause a crash regardless of main app window size
  • Heli physics quality setting defaults to Highest instead of High
  • Setting descriptions no longer reference G3

If you currently own RealFlight G3.x, G4.x, G5.x, 6.x, or 7.x, you can purchase/use the RF-X Software Only Version.

Please note: The system requirements for RF-X are significantly higher than for any previous version of RealFlight. It is strongly recommended you make a thorough review of your computer before purchasing/installing RF-X.

To update any previous version of the RealFlight software, we suggest purchasing the Software Only version of the simulation. The SKU is: RFL1001.

To update any previous version of the RealFlight software, we suggest purchasing the Software Only version of the simulation. The SKU is: RFL1101.

To update any previous version of the RealFlight software, we suggest purchasing the Software Only version of the simulation.

Graphical

To switch between Full Screen mode and Window mode with the RealFlight software running, click on the Simulation menu and then click the Settings option. Under the Graphics/Hardware section, change Full Screen to Yes.

Alternatively, you can press Alt-Enter on the keyboard.

While in Full Screen mode, pressing the Alt key or Esc key will display the menu.

An integrated graphics processor is a low power substitute for a video card and is not intended for resource intensive 3D games. Integrated graphics use shared system memory (RAM) for video memory and the central processor (CPU) for graphics processing. A video card has the dedicated video memory (VRAM) and graphics processor (GPU) needed for handling 3D games.

For more information regarding the expected performance of the display device on your laptop or desktop computer, please contact your system manufacturer.

If the aircraft and flying fields appear as a red and blue shifted double image, your video card is displaying in Stereoscopic 3D rather than standard 3D.

Stereoscopic 3D is an option found on many high-end video cards, and is intended for use with 3D glasses. Stereoscopic 3D creates an extra level of immersion similar to 3D movies. When you view a 3D game in Stereoscopic 3D without the proper glasses, you will see a red and blue shifted double image. Standard 3D is what you see with more traditional 3D games where no special glasses are required.

If you are using a GeForce video card, you can toggle Stereoscopic 3D off using the Ctrl + T keystroke while RealFlight (or any 3D game) is running.

If Ctrl + T does not turn off the effect you are seeing, please contact Horizon Hobby Software Support for further assistance.

Transmitter

Summary

The following is a description for how to assemble an adapter cord to connect a Multiplex transmitter with the parallel port transmitter interface and the InterLink controller for RealFlight. For all instructions, reference the diagram below.

Resolution

Necessary Components

  • One 5-pin round male connector compatible with Multiplex transmitter trainer jacks. This should be very similar in style to the plug used on Multiplex trainer cords.
  • One female mono plug receptacle, compatible with the dimensions shown for the "RealFlight Interface Output Connector" as shown in the diagram. NOTE: it is important that the female receptacle has an inner diameter of 3.5mm, a depth of 14mm at the tip, and a depth no greater than 8mm for the base.
  • Adequate wiring to connect both jacks together. Wire should be copper, having a high strand count. Do not use single strand wire. Two conductors will be required; one conductor for signal connections, one conductor for ground connections.
  • Large and small shrink tubing
  • Wire strippers
  • 60/40 rosin-core electrical solder
  • A 40-watt soldering iron

Assembly Instructions

  1. Cut each conductor to approximately 8 inches in length.
  2. Strip approximately 1/4 inch of insulation away from each end of each conductor. Twist the bare strands of wire tightly on each wire end.
  3. Cut enough pieces of shrink tubing to completely cover each solder connection. Make sure to slide the tubes over the wire ends BEFORE making solder connections.
  4. "Tin" each end of bare wire with 60/40 rosin-core solder and a hot soldering iron. This is simply to apply a small amount of solder onto the bare wire end to prepare it for soldering onto the jacks.
  5. "Signal" connection:
    1. Solder one end of the signal wire to pin #4 on the "trainer jack plug". IMPORTANT: this is the pin located at the 2 o'clock position when looking at the end of the plug itself, as shown in the diagram.
    2. Solder the other end of the signal wire to the center connection on the "female mono plug receptacle".
  6. "Ground" connection:
    1. Solder one end of the ground wire to pin #2 on the "trainer jack plug". IMPORTANT: this is the pin located at the 12 o'clock position when looking at the end of the plug itself, as shown in the diagram.
    2. Solder the other end of the ground wire to the outside connection on the "female mono plug receptacle".
  7. Slide all shrink tubes over their respective connections. Apply heat with a heat gun or hair dryer to shrink the tubing over the entire solder connection. This will provide a good electrical insulator for the solder connections, and a good strain relief for the physical connection.
Diagram of connectors.

InterLink

Resolution

The serial number for the USB InterLink Controller is located on the actual InterLink itself. Looking at the rear of the controller, you will find it on the smaller white label towards the bottom of the controller below the interface port.

Summary

The following is instruction to change a Mode 1 RealFlight InterLink Controller to Mode 2.

Resolution

Tools Needed

  • Medium Phillips-head screwdriver
  • Hemostats (preferred), or needle nose pliers

Instructions

Please read all instructions carefully before you begin this conversion. Horizon Hobby will not accept responsibility for incidental damage to your InterLink controller or personal computer as a result of failure to adhere to these instructions properly. Please contact RealFlight Support prior to performing this conversion if you have any questions about this procedure.

  1. Make sure your RealFlight InterLink Controller is completely disconnected from your computer. Failure to do so could result in permanent damage to your InterLink and/or your computer.
  2. Remove the four screws from the rear of the controller, remove the case rear half, and lay the controller face-down on your workspace.
  3. Remove the silver metal ratchet lever and screw from the gimbal on the left-hand side. This is the throttle ratchet. Physically relocate it to the gimbal on the right-hand side. Rotate the metal ratchet 180 degrees, so the screw hole is now on the bottom right side of the gimbal, and the ratchet end is now pointing upward nearest the switch on the top right side, and resting on the ribbed surface of the gimbal. Line up the lever's hole over the plastic mounting stud on the gimbal, insert the screw and tighten to a snug fit (making sure the lever maintains proper alignment over the ribbed area of the gimbal). DO NOT OVERTIGHTEN, as the plastic gimbal may become easily stripped
  4. On the right-hand gimbal, notice there is an arm-and-spring type lever mounted vertically along the inner-left side of the gimbal, the spring attached at the lower end to a plastic mounting stud. This arm and spring assembly must now be moved to the left-hand gimbal. Using pliers, gently pry the head of the spring upwards off of the plastic arm. Now remove the spring and arm from the gimbal (this may require slight maneuvering of the parts to get them out from behind the main body of the gimbal). NOTE: Pivot the arm outward, then slide to the side to remove it from the gimbal.
  5. Looking at the left-hand gimbal from the back, on the inner-right side, notice similar arm and spring mounting lugs as were on the other gimbal, except the spring lug is now on the top end and the pivot arm lug is on the bottom end. Take the arm just removed from the other gimbal, insert the pivot end onto the round pivot lug on the lower inside part of this gimbal and rotate the arm upward over the gimbal. With pliers or hemostat, grab one end of the spring which was removed from the other gimbal. Insert the spring down into the gimbal so the loop on the opposite end hooks onto the plastic lug located on the inside top-end of the gimbal. Once hooked, gently pull the opposite end of the spring outward and loop it over the end of the plastic arm. If any question arises to the assembly of the arm and spring assembly, refer to the arm already in place on the bottom of the gimbal as they are assembled in the same manner.
  6. Both gimbals are now in the Mode 2 configuration. No alteration of any wires is necessary. Reinstall the rear of the case onto the front half and re-install the four case screws.
  7. Simply enter the RealFlight program and check the configuration of the software to operate in the Mode 2 setting. This is found in the Controller Calibration dialog in the Options menu. No change to the Stick Mapping should be necessary to Mode 2.

Summary

The following is a description for how to assemble an adapter cord to connect a Multiplex transmitter with the parallel port transmitter interface and the InterLink controller for RealFlight. For all instructions, reference the diagram below.

Resolution

Necessary Components

  • One 5-pin round male connector compatible with Multiplex transmitter trainer jacks. This should be very similar in style to the plug used on Multiplex trainer cords.
  • One female mono plug receptacle, compatible with the dimensions shown for the "RealFlight Interface Output Connector" as shown in the diagram. NOTE: it is important that the female receptacle has an inner diameter of 3.5mm, a depth of 14mm at the tip, and a depth no greater than 8mm for the base.
  • Adequate wiring to connect both jacks together. Wire should be copper, having a high strand count. Do not use single strand wire. Two conductors will be required; one conductor for signal connections, one conductor for ground connections.
  • Large and small shrink tubing
  • Wire strippers
  • 60/40 rosin-core electrical solder
  • A 40-watt soldering iron

Assembly Instructions

  1. Cut each conductor to approximately 8 inches in length.
  2. Strip approximately 1/4 inch of insulation away from each end of each conductor. Twist the bare strands of wire tightly on each wire end.
  3. Cut enough pieces of shrink tubing to completely cover each solder connection. Make sure to slide the tubes over the wire ends BEFORE making solder connections.
  4. "Tin" each end of bare wire with 60/40 rosin-core solder and a hot soldering iron. This is simply to apply a small amount of solder onto the bare wire end to prepare it for soldering onto the jacks.
  5. "Signal" connection:
    1. Solder one end of the signal wire to pin #4 on the "trainer jack plug". IMPORTANT: this is the pin located at the 2 o'clock position when looking at the end of the plug itself, as shown in the diagram.
    2. Solder the other end of the signal wire to the center connection on the "female mono plug receptacle".
  6. "Ground" connection:
    1. Solder one end of the ground wire to pin #2 on the "trainer jack plug". IMPORTANT: this is the pin located at the 12 o'clock position when looking at the end of the plug itself, as shown in the diagram.
    2. Solder the other end of the ground wire to the outside connection on the "female mono plug receptacle".
  7. Slide all shrink tubes over their respective connections. Apply heat with a heat gun or hair dryer to shrink the tubing over the entire solder connection. This will provide a good electrical insulator for the solder connections, and a good strain relief for the physical connection.
Diagram of connectors.

Resolution

Batteries are not needed to operate the USB Controller that is included with your RealFlight software. The controller is made using the case from an actual R/C transmitter, giving it a more realistic feel. The computer provides the power for the controller.

The InterLink Elite Controller does not require batteries. The battery door is there only to complete the look and feel of a real R/C transmitter.

Compatibility

As with a desktop PC, you must ensure your laptop meets or exceeds all the System Requirements for the version of RealFlight you intend to use. Since RealFlight is 3D accelerated, it is especially important that the display device on your laptop is designed to support graphics-intensive 3D games. Laptops intended for 3D gaming will be built with a video card rather than an integrated graphics processor. Gaming-capable laptops are typically marketed as "gaming laptops" or "multimedia laptops".

For more information regarding the expected performance of your laptop, please contact your laptop manufacturer.

RealFlight is compatible only with Microsoft Windows and cannot be used with Mac OS/OSX operating systems. But if you can run Windows on your Macintosh computer, you should also be able to run RealFlight.

Apple now offers a program called "Boot Camp" that does allow Macintosh users to dual-boot Windows with Mac OS/OSX. For help installing Windows onto your Mac using Boot Camp, contact Apple Support.

An integrated graphics processor is a low power substitute for a video card and is not intended for resource intensive 3D games. Integrated graphics use shared system memory (RAM) for video memory and the central processor (CPU) for graphics processing. A video card has the dedicated video memory (VRAM) and graphics processor (GPU) needed for handling 3D games.

For more information regarding the expected performance of the display device on your laptop or desktop computer, please contact your system manufacturer.

The Add-Ons Volume 1-5 disks are not compatible for use with RealFlight G4.x, G5.x, 6.x, 7.x., 8.x or 9.x.

The aircraft and airports from the Add-Ons Volume disks were re-developed for compatibility with RealFlight G4.x, G5.x, 6.x, 7.x., and 8.x. That content is available as a free download through the following links:

Download each Add-Ons Volume zipped folder to the desktop of your computer.

Instructions for Windows x64

To install an Add-Ons Volume file into RealFlight G4.x, G5.x, 6.x, 7.x, or 8.x on Windows x64, use this procedure:

Please note: These instructions assume Windows is installed on the “C:” drive on your computer and RealFlight G4.x, G5.x, 6.x, 7.x, or 8.x is installed in the default location.

  1. Make sure RealFlight is not running or minimized.
  2. Double left click on the Add-Ons Volume zipped folder (e.g. RFAOV1_G4.zip) to open it.
  3. Right click on the Add-Ons Volume .dck file (e.g. RFAOV1_G4.dck) and select Copy from the menu that appears.
  4. On your keyboard, hold down the Windows key and tap the E key (Windows Logo + E) to open an Explorer window.
  5. In the Explorer window, navigate your C: drive and open the Data folder for RealFlight (e.g. C:\Program Files (x86)\RealFlight8\Data).
  6. While you are viewing the Data folder, hold down the Control key and tap the V key (Ctrl + V) to Paste the Add-Ons Volume file into the Data folder.
  7. If prompted for permission, allow Windows to Paste the file into the Data folder.
  8. Close the Data folder window.
  9. Close the Add-Ons Volume zipped folder window.
  10. Run RealFlight.
  11. The Add-Ons Volume should appear under the Select Aircraft and Select Airport windows (e.g. RealFlight Add-Ons Volume 1).

Instructions for Windows x32

To install an Add-Ons Volume file into RealFlight G4.x, G5.x, 6.x, 7.x, or 8.x on Windows x32, use this procedure:

Please note: These instructions assume Windows is installed on the “C:” drive on your computer and RealFlight G4.x, G5.x, 6.x, 7.x or 8.x is installed in the default location.

  1. Make sure RealFlight is not running or minimized.
  2. Double left click on the Add-Ons Volume zipped folder (e.g. RFAOV1_G4.zip) to open it.
  3. Right click on the Add-Ons Volume .dck file (e.g. RFAOV1_G4.dck) and select Copy from the menu that appears.
  4. On your keyboard, hold down the Windows key and tap the E key (Windows Logo + E) to open an Explorer window.
  5. In the Explorer window, navigate your C: drive and open the Data folder for RealFlight (e.g. C:\Program Files\RealFlight8\Data).
  6. While you are viewing the Data folder, hold down the Control key and tap the V key (Ctrl + V) to paste the Add-Ons Volume file into the Data folder.
  7. If prompted for permission, allow Windows to Paste the file into the Data folder.
  8. Close the Data folder window.
  9. Close the Add-Ons Volume zipped folder window.
  10. Run RealFlight.
  11. The Add-Ons Volume should appear under the Select Aircraft and Select Airport windows (e.g. RealFlight Add-Ons Volume 1).

Compatibility Chart for Expansion Packs 1-8 C = Compatible N = Not Compatible
EP 1 EP 2 EP 3 EP 4 EP 5 EP 6 EP 7 EP 8
RealFlight Classic N N N N N N N N
RealFlight Deluxe N N N N N N N N
R/C Pilot N N N N N N N N
RealFlight G2 N N N N N N N N
RealFlight G2 Lite N N N N N N N N
RealFlight NexSTAR N N N N N N N N
RealFlight NexSTAR EP N N N N N N N N
RealFlight G3.x C C C C N N N N
RealFlight G4.x C C C C C C N N
RealFlight Basic N N N N N N N N
RealFlight G5.x C C C C C C C C
RealFlight 6.x C C C C C C C C
RealFlight 7.x C C C C C C C C
RealFlight 8.x C C C C C C C C
RealFlight 9.x C C C C C C C C
RealFlight Drone N N N N N N N N
RF-X N N N N N N N N

The Expansion Packs are not interdependent. They can be installed in any order or combination into a compatible version of RealFlight.

Compatibility Chart for Add-Ons Volume 1-5 Disks C = Compatible N = Not Compatible
AOV 1 AOV 2 AOV 3 AOV 4 AOV 5
RealFlight Classic C C C C N
RealFlight Deluxe C C C C N
R/C Pilot N N N N N
RealFlight G2 C C C C C
RealFlight G2 Lite C C C C C
RealFlight NexSTAR N N N N N
RealFlight NexSTAR EP N N N N N
RealFlight G3.x C C C C C
RealFlight G4.x N N N N N
RealFlight Basic N N N N N
RealFlight G5.x N N N N N
RealFlight 6.x N N N N N
RealFlight 7.x N N N N N
RealFlight 8.x N N N N N
RealFlight 9.x N N N N N
RealFlight Drone N N N N N
RF-X N N N N N

The Add-Ons Volume disks are not interdependent. They can be installed in any order or combination into a compatible version of RealFlight.

Please Note: The aircraft and airports from Add-Ons Volumes 1-5 were re-developed for compatibility with RealFlight G4.x, G5.x, 6.x, 7.x, and 8.x. That content is now available as a free download.

Compatibility Chart for the Airplane Mega Pack C = Compatible N = Not Compatible
Airplane Mega Pack
RealFlight Classic N
RealFlight Deluxe N
R/C Pilot N
RealFlight G2 N
RealFlight G2 Lite N
RealFlight NexSTAR N
RealFlight NexSTAR EP N
RealFlight G3.x N
RealFlight G4.x N
RealFlight Basic N
RealFlight G5.x N
RealFlight 6.x C
RealFlight 7.x C
RealFlight 8.x C
RealFlight 9.x C
RealFlight Drone N
RF-X N

Compatibility Chart for the Helicopter Mega Pack C = Compatible N = Not Compatible
Helicopter Mega Pack
RealFlight Classic N
RealFlight Deluxe N
R/C Pilot N
RealFlight G2 N
RealFlight G2 Lite N
RealFlight NexSTAR N
RealFlight NexSTAR EP N
RealFlight G3.x N
RealFlight G4.x N
RealFlight Basic N
RealFlight G5.x N
RealFlight 6.x C
RealFlight 7.x C
RealFlight 8.x C
RealFlight 9.x C
RealFlight Drone N
RF-X N

Compatibility Chart for the InterLink Elite Controller C = Compatible N = Not Compatible
InterLink Elite Controller
RealFlight Classic N
RealFlight Deluxe N
R/C Pilot N
RealFlight G2 N
RealFlight G2 Lite N
RealFlight NexSTAR N
RealFlight NexSTAR EP N
RealFlight G3.x N
RealFlight G4.x C
RealFlight Basic N
RealFlight G5.x C
RealFlight 6.x C
RealFlight 7.x C
RealFlight 8.x C
RealFlight 9.x C
RealFlight Drone C
RF-X C
RealFlight R/C Flight Simulator InterLink Elite Controller by Futaba

HowTo

Summary

Windows Explorer is one key application with which you should familiarize yourself. This article will briefly describe how to use Windows Explorer. If you are new to the Windows Operating system or to computers in general, it is strongly suggested that you purchase a 'How to' book at your local bookstore. This material will more than likely explain the software in greater detail.

What is Windows Explorer?

Windows Explorer offers you a fast, easy way to view, copy, delete, move, etc., the folders and files found on all of your disk drives. Think of it as one really big filing cabinet. It is important to note that the Windows Explorer application is different from Internet Explorer. Windows Explorer lets you play with the files on your computer, while Internet Explorer allows you to connect to other computers via the World Wide Web.

How to open Windows Explorer

For Windows 95, 98, and ME:

  1. Click the Windows Start button, and then select the Programs button.
  2. Click on Windows Explorer.

For Windows 2000 and XP:

  1. Click the Windows Start button, and then select the Programs button.

  2. Select the Accessories button.

  3. Click on Windows Explorer.

For Windows Vista and 7:

  1. Click the Windows logo in the task bar at the lower left.

  2. Click Computer from the menu that appears.

What are Drives, Folders and Files?

For organizational purposes, everything on your computer is reduced or segmented into very specific parts and locations. Your PC also consists of drives which are further broken down into Hard Drive(s), CD-ROM drives, floppy drives, ZIP drives (if applicable) and so forth. Within each Drive, there are hundreds, and potentially thousands of Folders and Files. Again, each of these files and folders are of great assistance in keeping things orderly.

A Folder is very similar to a folder in a file cabinet. Inside each of the Folders, there may very well be more sub-folders, or Files. Folders are a great way to keep you organized on different projects that you may be involved with. For example, you might have a Folder for all of your documents, and another for all of your spreadsheets. Furthermore, you may have sub-folders within these to keep those documents even more organized.

Each individual document and spreadsheet within is known as a File. Files are the items that you are able to view and to work on if desired. Examples include images you download from your digital camera, or Word documents you've created.

What's inside all these folders?

When you open Windows Explorer, you will see two sections, a left 'pane' and right 'pane'. The left pane shows you your drives and folders. This layout is called a tree, as it closely resembles a tree with all of the 'branches'. To the left of each of the drives is a small [+] symbol. Using the mouse and clicking on this symbol will show you all the folders that are stored on that particular drive. Some of these folders themselves will also have a [+] symbol next to them. Again, this means that there are more sub-folders contained within that particular folder. If you click on the [+], it will open the folder list to reveal the contents and change the [+] to a minus [-] symbol. This simply means that the folder has been opened accordingly. If you click the [-] then it will close the folder and return it to the [+] symbol.

The right pane shows all the files and sub-folders that are contained within the folder that you are currently viewing with Explorer. For example, let's view the contents of the My Documents folder. Generally speaking, this folder is contained on the 'C:' drive of your PC. As such, locate your 'C:' drive in the left pane, click the [+] next to this drive- remember, if it's already opened, it will have a [-] next to it. From the folders listed in the 'C:' drive, locate the My Documents folder. Click on the Folder itself, not the [+] symbol next to it. This will change the contents of the right pane to display all of the sub-folders and files in My Documents.

Opening a file

It is important to note that your computer contains two vastly different types of files. There are Program files and Data files. Program files are the applications that you run on your computer. Examples of Program files include RealFlight and Windows Explorer itself. Data files, on the other hand, contain information that was created by the Program files. These might include text documents, photos or images and music. To open a Program file, simply point the mouse cursor on the file, and click twice (double-click) with the left mouse button. As an example we'll open RealFlight using Windows Explorer:

ScreenShot of Windows Explorer Showing the RealFlight folder selected in the left panel and the folders contents listed in the right panel.

On the left pane, locate the hard drive that contains the RealFlight program. Generally, this is the 'C:' drive. Click the [+] symbol next to this drive. Again, if it shows the [-] symbol there is no need to click on it as the drive is open.

On the left pane below your hard drive, search for a folder labeled Program Files and click the [+] next to it. This will reveal the contents of the Program Files. Looking at the left pane below the Program Files listing locate a folder that has been designated as RealFlight. To open the RealFlight files, simply click the folder to access its contents. There is no need to click the [+]. The right pane will now display everything that is located in the RealFlight folder. Look for a file titled RealFlight that includes the same icon as the one that appears on your desktop. If you wish to start the RealFlight software, double-click this folder.

Data files are opened in exactly the same way. The only difference is that Windows will first open the application that is needed to view the data file. That is, you do not need to do this yourself. Again using RealFlight as an example, let's open the readme file that appears in the RealFlight folder.

Move or Copy a File

The simplest and most efficient way to move or copy a file is to use your mouse to drag it to the desired location. Moving a file is defined as taking the file out of one folder and placing it into a different folder. Copying, on the other hand, keeps the original file in its current or existing folder and makes an additional 'copy' in the new or target folder.

To move a file:

Locate the file you wish to move on the right pane.

Scroll the left pane so that the target folder or desired location appears. In other words, you are able to see the folder in which you wish to move the file. Click and hold down the left mouse button on the file you wish to move. With the mouse button still held down, move the mouse cursor to the target folder. While you are doing so, a faint image of the icon should now appear with the mouse cursor. When the target folder is highlighted, release the mouse button. This will move the file from its current location to the new desired location. Holding down the mouse button while moving the cursor is called 'dragging the mouse'.

Windows Explorer with the My Documents folder selected in the left panel.
The image above shows the "readme" file from the RealFlight folder being moved to the My Documents folder.

The file you moved should now appear in the new folder.

To copy a file:

To copy a file, follow the same steps as above for moving a file, but this time, hold down the Ctrl key on the keyboard while you are dragging the file.

The same steps can also be used for copying and moving folders themselves. When you copy or move a folder, everything in the folder, including files and sub-folders, are also transferred as well.

This article only briefly discusses what you can do with Windows Explorer. There are many, many additional features and functions offered by this application. If you are new to computers, or to Windows, or if you would simply like to investigate the functionality of this program, it is highly recommended that you check out your local bookstore for more reference.

Creating a new Folder

On the Menu bar, click File, then select New and finally click Folder and the folder will be created in the right hand pane. At this point, the new folder will be created and the name will be highlighted.  Type in the name you wish to call the new folder.  Make sure prior to making the new folder that you are located at the proper place in the hierarchical view in the left pane. The new folder will always be created as a subfolder of whatever location you have selected.

Windows Explorer window showing the ColorSchemes folder name being edited in the right panel.

Drivers are the software installed to support the hardware on your computer (e.g. video card or sound card). The drivers for your computer are not supported through Horizon Hobby.

If you need to update a driver for your computer, please contact your computer manufacturer’s technical support.

You can assemble your system information through the RealFlight Launcher. Here is the procedure:

  1. Open the RealFlight Launcher.
  2. Select Additional Options.
  3. Select Technical Support (please allow several seconds for the Technical Support window to open).
  4. In the upper right of the Technical Support window, place a check mark next to "Include serial numbers in assembled system information…".
  5. On the lower right of the Technical Support window, select Assemble System Information.
  6. From the launcheroutput.txt window, select Copy to Clipboard.
  7. Paste the launcheroutput.txt information into a simple text file (Microsoft's Notepad works best).
  8. Attach the launcheroutput.txt text file to your email correspondence with technical support.

The software version or 'build' will appear as: x.xx.xxx; 2.00.240 is one such example. There are several methods which may be utilized to determine the software version (or build) that you are running. The method utilized depends upon which software you are running as well as personal preference.

For RealFlight G3, G4, G5 and 6, double click the RealFlight Launcher on the desktop. The version number may be found at the top right hand corner of the Launcher screen.

For RealFlight G2 or RealRace G2, access the RealFlight Control Panel (or RealRace Control Panel). To do so, click on the Windows Start menu and select Program/RealFlight/RealFlight Control Panel. The version number may be found at the top of the Control Panel.

Alternately, run your RealFlight, R/C Pilot or RealRace software and click on the Help menu. Select About. The version number will be located approximately half-way down on the About screen.

Summary

The following is instruction to change a Mode 1 RealFlight InterLink Controller to Mode 2.

Resolution

Tools Needed

  • Medium Phillips-head screwdriver
  • Hemostats (preferred), or needle nose pliers

Instructions

Please read all instructions carefully before you begin this conversion. Horizon Hobby will not accept responsibility for incidental damage to your InterLink controller or personal computer as a result of failure to adhere to these instructions properly. Please contact RealFlight Support prior to performing this conversion if you have any questions about this procedure.

  1. Make sure your RealFlight InterLink Controller is completely disconnected from your computer. Failure to do so could result in permanent damage to your InterLink and/or your computer.
  2. Remove the four screws from the rear of the controller, remove the case rear half, and lay the controller face-down on your workspace.
  3. Remove the silver metal ratchet lever and screw from the gimbal on the left-hand side. This is the throttle ratchet. Physically relocate it to the gimbal on the right-hand side. Rotate the metal ratchet 180 degrees, so the screw hole is now on the bottom right side of the gimbal, and the ratchet end is now pointing upward nearest the switch on the top right side, and resting on the ribbed surface of the gimbal. Line up the lever's hole over the plastic mounting stud on the gimbal, insert the screw and tighten to a snug fit (making sure the lever maintains proper alignment over the ribbed area of the gimbal). DO NOT OVERTIGHTEN, as the plastic gimbal may become easily stripped
  4. On the right-hand gimbal, notice there is an arm-and-spring type lever mounted vertically along the inner-left side of the gimbal, the spring attached at the lower end to a plastic mounting stud. This arm and spring assembly must now be moved to the left-hand gimbal. Using pliers, gently pry the head of the spring upwards off of the plastic arm. Now remove the spring and arm from the gimbal (this may require slight maneuvering of the parts to get them out from behind the main body of the gimbal). NOTE: Pivot the arm outward, then slide to the side to remove it from the gimbal.
  5. Looking at the left-hand gimbal from the back, on the inner-right side, notice similar arm and spring mounting lugs as were on the other gimbal, except the spring lug is now on the top end and the pivot arm lug is on the bottom end. Take the arm just removed from the other gimbal, insert the pivot end onto the round pivot lug on the lower inside part of this gimbal and rotate the arm upward over the gimbal. With pliers or hemostat, grab one end of the spring which was removed from the other gimbal. Insert the spring down into the gimbal so the loop on the opposite end hooks onto the plastic lug located on the inside top-end of the gimbal. Once hooked, gently pull the opposite end of the spring outward and loop it over the end of the plastic arm. If any question arises to the assembly of the arm and spring assembly, refer to the arm already in place on the bottom of the gimbal as they are assembled in the same manner.
  6. Both gimbals are now in the Mode 2 configuration. No alteration of any wires is necessary. Reinstall the rear of the case onto the front half and re-install the four case screws.
  7. Simply enter the RealFlight program and check the configuration of the software to operate in the Mode 2 setting. This is found in the Controller Calibration dialog in the Options menu. No change to the Stick Mapping should be necessary to Mode 2.

To switch between Full Screen mode and Window mode with the RealFlight software running, click on the Simulation menu and then click the Settings option. Under the Graphics/Hardware section, change Full Screen to Yes.

Alternatively, you can press Alt-Enter on the keyboard.

While in Full Screen mode, pressing the Alt key or Esc key will display the menu.

Drivers are the software installed to support the hardware on your computer (e.g. video card, sound card). The drivers for your computer are not supported through Horizon Hobby.

If you need to repair (e.g. uninstall/reinstall) a driver for your computer, please contact your computer manufacturer's technical support.

To restore the default settings for RealFlight G4.x, follow this procedure:

  1. Open the RealFlight G4.x Launcher.
  2. Select Additional Options.
  3. Select Restore Defaults.
  4. Click Yes to the Restore Defaults prompt.
  5. Run RealFlight G4.x. The simulation will launch with the default program settings.

The Add-Ons Volume 1-5 disks are not compatible for use with RealFlight G4.x, G5.x, 6.x, 7.x., 8.x or 9.x.

The aircraft and airports from the Add-Ons Volume disks were re-developed for compatibility with RealFlight G4.x, G5.x, 6.x, 7.x., and 8.x. That content is available as a free download through the following links:

Download each Add-Ons Volume zipped folder to the desktop of your computer.

Instructions for Windows x64

To install an Add-Ons Volume file into RealFlight G4.x, G5.x, 6.x, 7.x, or 8.x on Windows x64, use this procedure:

Please note: These instructions assume Windows is installed on the “C:” drive on your computer and RealFlight G4.x, G5.x, 6.x, 7.x, or 8.x is installed in the default location.

  1. Make sure RealFlight is not running or minimized.
  2. Double left click on the Add-Ons Volume zipped folder (e.g. RFAOV1_G4.zip) to open it.
  3. Right click on the Add-Ons Volume .dck file (e.g. RFAOV1_G4.dck) and select Copy from the menu that appears.
  4. On your keyboard, hold down the Windows key and tap the E key (Windows Logo + E) to open an Explorer window.
  5. In the Explorer window, navigate your C: drive and open the Data folder for RealFlight (e.g. C:\Program Files (x86)\RealFlight8\Data).
  6. While you are viewing the Data folder, hold down the Control key and tap the V key (Ctrl + V) to Paste the Add-Ons Volume file into the Data folder.
  7. If prompted for permission, allow Windows to Paste the file into the Data folder.
  8. Close the Data folder window.
  9. Close the Add-Ons Volume zipped folder window.
  10. Run RealFlight.
  11. The Add-Ons Volume should appear under the Select Aircraft and Select Airport windows (e.g. RealFlight Add-Ons Volume 1).

Instructions for Windows x32

To install an Add-Ons Volume file into RealFlight G4.x, G5.x, 6.x, 7.x, or 8.x on Windows x32, use this procedure:

Please note: These instructions assume Windows is installed on the “C:” drive on your computer and RealFlight G4.x, G5.x, 6.x, 7.x or 8.x is installed in the default location.

  1. Make sure RealFlight is not running or minimized.
  2. Double left click on the Add-Ons Volume zipped folder (e.g. RFAOV1_G4.zip) to open it.
  3. Right click on the Add-Ons Volume .dck file (e.g. RFAOV1_G4.dck) and select Copy from the menu that appears.
  4. On your keyboard, hold down the Windows key and tap the E key (Windows Logo + E) to open an Explorer window.
  5. In the Explorer window, navigate your C: drive and open the Data folder for RealFlight (e.g. C:\Program Files\RealFlight8\Data).
  6. While you are viewing the Data folder, hold down the Control key and tap the V key (Ctrl + V) to paste the Add-Ons Volume file into the Data folder.
  7. If prompted for permission, allow Windows to Paste the file into the Data folder.
  8. Close the Data folder window.
  9. Close the Add-Ons Volume zipped folder window.
  10. Run RealFlight.
  11. The Add-Ons Volume should appear under the Select Aircraft and Select Airport windows (e.g. RealFlight Add-Ons Volume 1).

Software Support hours of operation: 8am-6pm Central Time, Monday-Friday.

Email: Please use our contact form.

Mailing Address: Horizon Hobby
Software Support
1608 Interstate Drive
Champaign, IL 61822

Other

"Dual Rates" refer to altering the rate of servo travel for a control surface on R/C aircraft (e.g. Ailerons, Elevator, and sometimes Rudder). Dual Rates consist of Low Rates and High Rates. Low Rates make the aircraft less responsive (i.e. easier to control), and High Rates make the aircraft more responsive (i.e. harder to control). Dual Rates are typically controlled by a toggle switch on an R/C transmitter.

In RealFlight, the aircraft control surfaces can be set up with Dual Rates. The switch you use to select Low Rates or High Rates depends on the controller or R/C transmitter you are using and personal preference. It is also possible to use a key on your keyboard to control Dual Rates. However, doing so is not realistic to R/C aviation.

Please note: Dual Rates are configured separately for each aircraft.

We will need to reset the registration for your copy of RealFlight. Please complete the support request form.

Once your information has been verified, we will reset the registration. You can then re-register with a new password.

Please note: Horizon Hobby can only reset the registration for the current registered owner. If you received RealFlight secondhand, the original owner will need to grant permission to clear his/her information from the registration. Alternatively, we can accept a verifiable receipt for a secondhand purchase (handwritten receipts cannot be accepted).

Yes. It is in PDF format, so you may need to get Adobe Acrobat Reader DC software in order to view it.

If you would like to print all or part of the RealFlight G4.x Manual, you can do so with your local printer.

RealFlight G4 Manual (12MB)

Software Support hours of operation: 8am-6pm Central Time, Monday-Friday.

Email: Please use our contact form.

Mailing Address: Horizon Hobby
Software Support
1608 Interstate Drive
Champaign, IL 61822

The warranty period for all RealFlight products is 90 days from the date of purchase. The warranty covers product defects and any damage that occurs during shipping and handling from the original purchase.

Please note: The warranty is not transferrable, and does not cover second hand purchases.