This Knowledge Base contains the articles pertaining to RealFlight G3. The links below will be used to navigate these items.
Pre-Sales
As with a desktop PC, you must ensure your laptop meets or exceeds all the System Requirements for the version of RealFlight you intend to use. Since RealFlight is 3D accelerated, it is especially important that the display device on your laptop is designed to support graphics-intensive 3D games. Laptops intended for 3D gaming will be built with a video card rather than an integrated graphics processor. Gaming-capable laptops are typically marketed as "gaming laptops" or "multimedia laptops".
For more information regarding the expected performance of your laptop, please contact your laptop manufacturer.
The RealFlight Generation 3 software is designed to be fully compatible with the RealFlight Add-Ons 1-5 discs, however, it is not compatible with the Horizon Hobby Add-On disc or digital download. The Horizon Hobby Add-On disc is only compatible with RealFlight 8.
Vista compatibility is a hot topic right now and
people have a lot of questions about using RealFlight with this new
operating system. The short answer is that RealFlight G3.5 works just fine
with Vista, and we will demonstrate that below. However, for users who are
not familiar with some of the new features and behavior Microsoft
introduced in Vista, there are a few things that can be confusing.
To help clear up any questions about how to install and use RealFlight
G3.5 in Vista, we will provide step-by-step instructions for the tasks
that are likely to cause confusion. We will install RealFlight G3 version
3.00.313 (the original release) from CD, perform an online update to
version 3.50.060, install all five Add-Ons and all three G3 Expansion
Packs, and host a multiplayer session.
A word about User Account Control
Vista's biggest new security feature is called User
Account Control (UAC for short). It's designed to prevent malicious
processes from running on your computer and doing things you don't want
them to do. One of the ways UAC achieves that goal is by prompting you to
approve processes that are trying to run with administrator permissions
before they are allowed to execute. Alternatively, depending on the type
of account you are using to log in, those programs may be silently denied
the permissions they need to function normally, causing the program to
have errors.
An in-depth examination of UAC is beyond the scope of this document. You
can find plenty of information simply by using your favorite Internet
search engine. However, it's worth pointing out here that although you can
disable it altogether and avoid most or all of the issues described below,
we do not recommend that course of action. It would require disabling a
security feature built into the operating system and would leave your
computer more vulnerable as a result. Instead, simply refer to the example
below to answer any questions you have and you'll see that it's very easy
to use RealFlight normally with UAC enabled.
Administrator Privileges
You MUST use an account with administrator privileges! This was a
requirement for Windows 2000 and XP and it still holds true for Vista. If
you do not have administrator privileges, you will be unable to run
RealFlight without errors, and the prompts you receive from Vista will be
different than the ones described in the examples below.
RealFlight Installation
If you already have RealFlight G3.5 installed (this
will apply to most people who installed the Vista upgrade on a computer
that already had RealFlight G3.5), you can skip this section and go
straight to Preparing RealFlight to run in
Vista.
Insert RealFlight G3 disk #1. (In this example we
are installing version 3.00.313, but the same steps apply to all
versions.)
The CD will AutoPlay, resulting in the following
pop-up dialog:
Click the "Run setup.exe" button to
proceed.
You will see the following pop-up dialog prompting
you for permission to run setup.exe with administrator permissions:
Click the Allow button.
Proceed with the remainder of the installation as on
any other version of Windows.
After inserting disk #2 (and #3 if you have G3.5
disks) AutoPlay will run again, but it will look a little different
this time:
Just close that dialog when it appears.
Cancel the DirectX installer dialog when it appears
(Vista already has DirectX 10 preinstalled). The DirectX dialog looks
like this:
Preparing RealFlight to run in Vista
In this section we will tell Vista to always run
RealFlight and the RealFlight Launcher with administrator permissions.
These simple steps should solve all issues where the software appears to
just plain not work.
Once RealFlight has installed successfully, you will
have a new RealFlight G3 or G3.5 Launcher shortcut on your desktop…
…and new Launcher and RealFlight shortcuts installed on your Start menu:
Right-click on the Launcher shortcut on your desktop
and select Properties from the menu that pops up.
Select the Compatibility tab.
Enable the "Run this program as an
administrator" option and click OK.
Perform these same steps for the RealFlight G3/G3.5
shortcut on your Start menu (begin by right-clicking it just like you
did with the desktop shortcut icon). You do not need to perform these
steps for the Launcher shortcut on the Start menu because you already
did it on the desktop and that setting will automatically be applied
to both.
Note that whenever you start the Launcher or RealFlight you will receive
the standard UAC prompt (shown in step #4 of the Installation
section above) requiring you to either allow the app to run as an
administrator or cancel it. As mentioned
above, that is a standard Vista security feature. It is normal
behavior.
Multiplayer
The first time you attempt to join or host a
multiplayer session, the Windows Firewall will prompt you to unblock or
continue blocking RealFlight. Once you've unblocked it or otherwise
arranged for it to access the network, you should be able to host or join
normally.
A note about hosting: Older versions of RealFlight attempt to use the IPv6
addresses Vista makes available in addition to IPv4 addresses, and this
breaks the multiplayer hosting capability. You will see a system message
similar to the one shown below when you try to host. To fix this problem,
simply update
to RealFlight version 3.50.060 or later.
Add-Ons & Expansion Pack Installation
All of the existing RealFlight Add-Ons and Expansion
Packs that are compatible with RealFlight G3.5 in other versions of
Windows will work in Vista, too. In the following example, we will walk
through the Add-Ons Volume 1 installation. The same instructions apply to
all Add-Ons volumes and Expansion Packs except where noted.
Insert your RealFlight Add-Ons Volume 1 disk.
The CD will AutoPlay, resulting in the following pop-up dialog:
Click the "Run RCAPlay.exe" button to
proceed. NOTE: For Add-Ons 3-5, instead of "Run RCAPlay.exe"
it will say "Run CPanel.exe". For Expansion Packs 1-3, it
will say "Run setup.exe".
You will see the standard UAC dialog prompting you
for permission to run the installer with administrator permissions.
Click the "Allow" button.
When prompted for an installation location for Add-Ons
1-2, it is better if you select your RealFlight G3.5 installation
directory instead of the default location. (Unless you chose something
different when you originally installed RealFlight, it will be located
in C:\Program Files\RealFlightG3.) If you don't do this, the Launcher
will probably still be able to detect the files and move them over,
but it's not guaranteed.
Proceed with the remainder of the installation as
you would on any other version of Windows.
You may cancel the DirectX installation when it
appears.
The installation is now complete. NOTE: After
installing any of the Expansion Packs, you will see a dialog stating
that installation might not have completed properly. It will look like
this:
Click the "This program installed
correctly" button. Rest assured that nothing is wrong; this
dialog is just the result of a Vista compatibility glitch, where Vista
is unable to determine if the installation was successful and so it
asks for your input. You do not need to reattempt the installation in
compatibility mode, which is what clicking the other button would do.
Repeat these steps for any other Add-Ons or
Expansion Packs you wish to install.
RealFlight is compatible only with Microsoft Windows and cannot be used with Mac OS/OSX operating systems. But if you can run Windows on your Macintosh computer, you should also be able to run RealFlight.
Apple now offers a program called "Boot Camp" that does allow Macintosh users to dual-boot Windows with Mac OS/OSX. For help installing Windows onto your Mac using Boot Camp, contact Apple Support.
An integrated graphics processor is a low power substitute for a video card and is not intended for resource intensive 3D games. Integrated graphics use shared system memory (RAM) for video memory and the central processor (CPU) for graphics processing. A video card has the dedicated video memory (VRAM) and graphics processor (GPU) needed for handling 3D games.
For more information regarding the expected performance of the display device on your laptop or desktop computer, please contact your system manufacturer.
The warranty period for all RealFlight products is 90 days from the date of purchase. The warranty covers product defects and any damage that occurs during shipping and handling from the original purchase.
Please note: The warranty is not transferrable, and does not cover second hand purchases.
Under the terms of the Limited Use Software License Agreement, one copy of RealFlight is licensed for one user. While RealFlight is licensed for one user, that user can definitely have it installed on more than one machine at a time. There is no need to deregister a computer.
In the event the user is not able to activate or register on a second machine, they can contact
Software Support to request a registration reset for their number. This will allow them to re-register from the new computer.
Installation
Introduction
Vista compatibility is a hot topic right now and
people have a lot of questions about using RealFlight with this new
operating system. The short answer is that RealFlight G3.5 works just fine
with Vista, and we will demonstrate that below. However, for users who are
not familiar with some of the new features and behavior Microsoft
introduced in Vista, there are a few things that can be confusing.
To help clear up any questions about how to install and use RealFlight
G3.5 in Vista, we will provide step-by-step instructions for the tasks
that are likely to cause confusion. We will install RealFlight G3 version
3.00.313 (the original release) from CD, perform an online update to
version 3.50.060, install all five Add-Ons and all three G3 Expansion
Packs, and host a multiplayer session.
A word about User Account Control
Vista's biggest new security feature is called User
Account Control (UAC for short). It's designed to prevent malicious
processes from running on your computer and doing things you don't want
them to do. One of the ways UAC achieves that goal is by prompting you to
approve processes that are trying to run with administrator permissions
before they are allowed to execute. Alternatively, depending on the type
of account you are using to log in, those programs may be silently denied
the permissions they need to function normally, causing the program to
have errors.
An in-depth examination of UAC is beyond the scope of this document. You
can find plenty of information simply by using your favorite Internet
search engine. However, it's worth pointing out here that although you can
disable it altogether and avoid most or all of the issues described below,
we do not recommend that course of action. It would require disabling a
security feature built into the operating system and would leave your
computer more vulnerable as a result. Instead, simply refer to the example
below to answer any questions you have and you'll see that it's very easy
to use RealFlight normally with UAC enabled.
Administrator Privileges
You MUST use an account with administrator privileges! This was a
requirement for Windows 2000 and XP and it still holds true for Vista. If
you do not have administrator privileges, you will be unable to run
RealFlight without errors, and the prompts you receive from Vista will be
different than the ones described in the examples below.
RealFlight Installation
If you already have RealFlight G3.5 installed (this
will apply to most people who installed the Vista upgrade on a computer
that already had RealFlight G3.5), you can skip this section and go
straight to Preparing RealFlight to run in
Vista.
Insert RealFlight G3 disk #1. (In this example we
are installing version 3.00.313, but the same steps apply to all
versions.)
The CD will AutoPlay, resulting in the following
pop-up dialog:
Click the "Run setup.exe" button to
proceed.
You will see the following pop-up dialog prompting
you for permission to run setup.exe with administrator permissions:
Click the Allow button.
Proceed with the remainder of the installation as on
any other version of Windows.
After inserting disk #2 (and #3 if you have G3.5
disks) AutoPlay will run again, but it will look a little different
this time:
Just close that dialog when it appears.
Cancel the DirectX installer dialog when it appears
(Vista already has DirectX 10 preinstalled). The DirectX dialog looks
like this:
Preparing RealFlight to run in Vista
In this section we will tell Vista to always run
RealFlight and the RealFlight Launcher with administrator permissions.
These simple steps should solve all issues where the software appears to
just plain not work.
Once RealFlight has installed successfully, you will
have a new RealFlight G3 or G3.5 Launcher shortcut on your desktop…
…and new Launcher and RealFlight shortcuts installed on your Start menu:
Right-click on the Launcher shortcut on your desktop
and select Properties from the menu that pops up.
Select the Compatibility tab.
Enable the "Run this program as an
administrator" option and click OK.
Perform these same steps for the RealFlight G3/G3.5
shortcut on your Start menu (begin by right-clicking it just like you
did with the desktop shortcut icon). You do not need to perform these
steps for the Launcher shortcut on the Start menu because you already
did it on the desktop and that setting will automatically be applied
to both.
Note that whenever you start the Launcher or RealFlight you will receive
the standard UAC prompt (shown in step #4 of the Installation
section above) requiring you to either allow the app to run as an
administrator or cancel it. As mentioned
above, that is a standard Vista security feature. It is normal
behavior.
Multiplayer
The first time you attempt to join or host a
multiplayer session, the Windows Firewall will prompt you to unblock or
continue blocking RealFlight. Once you've unblocked it or otherwise
arranged for it to access the network, you should be able to host or join
normally.
A note about hosting: Older versions of RealFlight attempt to use the IPv6
addresses Vista makes available in addition to IPv4 addresses, and this
breaks the multiplayer hosting capability. You will see a system message
similar to the one shown below when you try to host. To fix this problem,
simply update
to RealFlight version 3.50.060 or later.
Add-Ons & Expansion Pack Installation
All of the existing RealFlight Add-Ons and Expansion
Packs that are compatible with RealFlight G3.5 in other versions of
Windows will work in Vista, too. In the following example, we will walk
through the Add-Ons Volume 1 installation. The same instructions apply to
all Add-Ons volumes and Expansion Packs except where noted.
Insert your RealFlight Add-Ons Volume 1 disk.
The CD will AutoPlay, resulting in the following pop-up dialog:
Click the "Run RCAPlay.exe" button to
proceed. NOTE: For Add-Ons 3-5, instead of "Run RCAPlay.exe"
it will say "Run CPanel.exe". For Expansion Packs 1-3, it
will say "Run setup.exe".
You will see the standard UAC dialog prompting you
for permission to run the installer with administrator permissions.
Click the "Allow" button.
When prompted for an installation location for Add-Ons
1-2, it is better if you select your RealFlight G3.5 installation
directory instead of the default location. (Unless you chose something
different when you originally installed RealFlight, it will be located
in C:\Program Files\RealFlightG3.) If you don't do this, the Launcher
will probably still be able to detect the files and move them over,
but it's not guaranteed.
Proceed with the remainder of the installation as
you would on any other version of Windows.
You may cancel the DirectX installation when it
appears.
The installation is now complete. NOTE: After
installing any of the Expansion Packs, you will see a dialog stating
that installation might not have completed properly. It will look like
this:
Click the "This program installed
correctly" button. Rest assured that nothing is wrong; this
dialog is just the result of a Vista compatibility glitch, where Vista
is unable to determine if the installation was successful and so it
asks for your input. You do not need to reattempt the installation in
compatibility mode, which is what clicking the other button would do.
Repeat these steps for any other Add-Ons or
Expansion Packs you wish to install.
A downloadable version of RealFlight G3.x is not available. Installation is only supported from an original, two CD ROM set for RealFlight G3 or three CD ROM set for RealFlight G3.5. To install RealFlight G3.x on a computer that does not have a disk drive, you can use an external USB CD or DVD ROM drive. The RealFlight G3.x disks are not referenced for daily operation, so you can store the disks once the installation is complete.
Upgrade/Update
We will need to reset the registration for your copy of RealFlight. Please complete the support request form.
Once your information has been verified, we will reset the registration. You can then re-register with a new password.
Please note: Horizon Hobby can only reset the registration for the current registered owner. If you received RealFlight secondhand, the original owner will need to grant permission to clear his/her information from the registration. Alternatively, we can accept a verifiable receipt for a secondhand purchase (handwritten receipts cannot be accepted).
Resolution
RealFlight owners can download the latest version through the RealFlight
G3 launcher. Double click the RealFlight G3 Launcher icon on the
desktop. With the RealFlight G3 Launcher open, click Additional
Options, then Registration/Updates.
From the Online Update screen you can choose to update to the latest version or update to a specific version.
You can also choose to check the Check for Updates Before Starting RealFlight item. This option will look for updates one time each day RealFlight is run, and automatically update it if there is a new version available. Note: This requires that the PC has Internet access and is already connected to the Internet.
Version History
3.50.060
New Features:
RPM Sensor electronics component added to aircraft editor
Servo Mixer electronics component has new "Multiply Inputs" logic
Gear doors can be children of other gear doors
Support for Expansion Pack 3
Fixed Bugs:
Animated objects with a path-based component (e.g., roller coaster) detect collisions with their moving parts
Roller coaster-type objects are animated smoothly
Collision files that need to be regenerated on the user's disk because of content changes included in an update are always detected and recreated
Resting contact forces are applied when the aircraft is on an object
Center of gravity is calculated properly for wings after they break off
"Breakoff Together" advanced property for wings works consistently
Switching to a night-flying airport within MultiMode after entering using a daytime airport does not display numerous graphical artifacts
Import/Export: Imported color schemes are immediately added to the list of available schemes
Import/Export: Cancelling a raw panoramic image import operation leaves no pieces behind
Import/Export: Some error messages are improved and/or include more information
Some resources (motors, rotor blades, etc.) that were previously restricted to Add-Ons and Expansion Packs are now available in RealFlight
VFI: Frank Noll's Elevator lesson description is correct
Heli Orientation Trainer: Ghost location always changes after starting a new level
Multiplayer: IPv6 addresses are filtered out of the list of possible addresses
Propeller-based and turbine engine components can be selected as the RPM component for a governor
Keyboard shortcuts to change wind speed, wind direction, sun inclination, and sun azimuth adhere to the Windows keyboard repeat rate and delay settings
Misc. user interface improvements and corrections
Launcher: A specific type of download error which made it possible for the online update to leave some files updated and some not, thereby corrupting the installation, is now properly detected. If the error occurs, the update process will abort as expected and leave the app in its uncorrupted pre-update state
Aircraft Changes:
Albatros DVa (AO4): Tail rests normally on the ground without bouncing
Bell 222 (both versions): Retracts are located on the 3-position switch instead of the knob. Gear is down in normal flight mode and up in Idle Up 1 or 2
ElectroStreak: Tail rests normally on the ground without bouncing
Extra 330 (AO3): Physics and visual rudder are properly aligned, and elevator is properly trimmed
FlyZone SkyFly: Saving the color scheme to disk for editing is allowed
Lancair ES (AO5): Decreased flap-elevator mix prevents nose from dropping when flaps are deployed
Osprey (AO5): Overall flight behavior is improved, model is more responsive, and handling at low engine output is more realistic
P-6E Hawk (EP2): Flying wires are colored black
Schweizer: CG adjustment eliminates the tendency to pitch forward
Simple Flier: Location and size of ruddervators in physics corresponds more closely to the graphical mesh. Trim is also slightly improved
Slinger: Aircraft no longer enters unrecoverable tumble
WildRC's Mini IFO: Properly trimmed
3.50.044
New Features:
Swashplate and flybar angles can be modified
Launcher: Added a tech support code to force shortcut recreation
Fixed Bugs:
Snap roll behavior works as expected for high values of the aircraft editor's Stall Severity setting
Snap roll momentum reduced to realistic level
Prop wash made more effective during turns
Helis are more responsive
Planes in general fly at more realistic speeds
Recalculated fuselage drag factor, resulting in aircraft with short, wide fuselages having higher top speeds
Hover trainers: Channel mapping works as expected
Hover trainers: Aircraft are consistently locked on the correct axis
Airplane Hover Trainer: Airplane consistently points straight up immediately after spawn
Heli Orientation Trainer: Arrow matches heli orientation while flying at night
Heli Orientation Trainer: Arrow displays properly for all heli angles
Heli Orientation Trainer: Detects overlap between user heli and ghost heli more accurately
Channel mapping dialog works with JR radios
Improved aircraft break-apart behavior
Wind speed/direction and sun azimuth/inclination hotkey repeat rates are now based on Windows' keyboard delay/repeat rate settings instead of being tied to frame rate
Streamers move when attached to movable pods without frames
Fuselage components are placed correctly after altering aircraft physics scale
Tail rotors with more than two blades display all blades properly
Debris from break-apart does not linger after the aircraft is reset
Aircraft selection dialog: Colorscheme dropdown box is disabled when only an airframe is selected
Chat gadget does not drop characters
Some gadgets now locked within screen boundaries
Preview images in exported G3X files display the aircraft correctly
LiPoly 2100 battery specs are correct
Misc. potential hangs and crashes eliminated
Misc. aircraft description errors fixed
Misc. property and settings descriptions improved
VFI descriptions: Misc. grammar and spelling errors corrected
Launcher: "Update to Latest Version" function works properly for versions 3.50.033 and later
Aircraft Changes:
All aircraft reviewed and retrimmed by Jason Noll and John Glezellis
BLT Park Flyer: Breaks apart after an appropriate collision
F-16 (AO2): Increased braking strength
F-86 (ducted fan): Exhaust behaves more realistically
F-86 (turbine): Reduced flap deflection and flap-elevator mixing for more realistic landing
Heli-Max Axe CP: Rests normally without sinking into the ground
Impala (.30 training heli): Exhaust lines up with the muffler
JetRanger: Renamed from "Jet Ranger"
3.50.033
Night Flying: Many aircraft now support glow effects at night
Dynamic Sun Angle: You are now able to change the sun angle at 3D airports (not supported in
PhotoFields)
New Airports: G3.5 includes several new PhotoField airports, including Waco Field, home of the XFC
New Grass Objects: On certain PhotoFields we have placed grass clumps that add an additional level of realism as the aircraft wheels roll across the terrain
New Aircraft: The Heli-Max Axe EZ and Heli-Max Axe CP have been added, as well as the ElectriStar, FlyZone Cessna, and SkyFly models
Variable Pitch Propellers: The "V-Pitch" system is now in the list of available propellers
Coaxial Helis: Coaxial helis, like the Axe EZ, are now supported
Streamers: You can now add streamers to any aircraft. You choose the color, width, and length of the streamer
Responsive Objects: Many objects now respond to collisions. So if you fly into a ladder at the Air Race airport, the ladder will fall over. Barrels at the "Carnival" airport can be knocked over and pushed around by aircraft as well
Multiplayer Collisions: You can now crash into other players when playing online
New particle effects: Crash into the ground at Joe's Garage and see the dust spring from the ground. Hit a tree and leaves come out the other side. The Castle airport now has a fountain. When an aircraft breaks apart, pieces come out of the broken areas
New Beginner Heli VFIs: Brian Bremer teaches the basics
New Trainers: RealFlight G3.5 adds new "trainer" features. There is a Heli Hover Trainer, Airplane Hover Trainer, and a Heli Orientation Trainer. These trainers are like mini-games that encourage you to practice your R/C skills. The Heli Orientation Trainer is very challenging and requires that you pass each level to unlock a new level
New Aircraft Editor Features: The menus have been reorganized and some helpful new features have been added. You may now select a component by clicking it in the wireframe display. You may now set the camera to Top, Side, or Front views with a button press. New hotkeys have been added as well. A new "Wave Generator" electronics component has been added, which can be used to flap a wing, rotate a beacon, twirl a streamer, or otherwise act as a servo would except that its input is time-based
Animated Airport Objects: Many objects, such as the ferris wheel and the roller coaster at the Carnival airport, are now animated
New Emitter Objects: You can now choose to add Sound, Fountain, and Smoke emitters to airports. We've added exhaust smoke to the truck at RealFlight Ranch and "moo" sounds to the cows at Green Valley
3.00.448
New Features:
ElectriFly RimFire series electric motors
More Axi electric motors
More lithium polymer cells (910, 1320, and 2100 mAh)
More standard size heli blades (600, 680, 690, 700, 710, and 720mm)
Fluxomenic Hydroionic Drive and Hydroionic Cell: prototype motor and
battery slated for release Summer 2056
Allow aircraft to spawn vertically based on their configuration
Disabled auto-reset after crash by default
Support for Expansion Pack 2
Fixed Bugs:
Aircraft behave more realistically while rolling and while
stationary
Pieces of aircraft settle realistically on the ground after breaking
off
Aircraft Editor: Reload Color Scheme menu item works again
Heli main rotor bark sounds and tail rotor sounds are included in
recordings and multiplayer
Turbine driven props/rotors stop spinning after a crash
MultiMode: Assigns available InterLink to player instead of
disconnected transmitter
"OK" button is disabled when VFI selection dialog first
appears
Battleship (AO4): Invisible rocks and table on island made visible
Flight School: Invisible section of curb made visible
Lighthouse (AO3): Windmill object spins and responds to wind
direction
Space Walker (both variants): Physics and visual tail gear now line
up properly
Spritzer (4-stroke heli): Physics and visual landing skids and
horizontal fins now line up properly
Yak-54 (With Gyro): Reduced rudder throw
3.00.430
New Features:
Import/Export
custom 3D aircraft models generated using the KEMax toolset, available
as a download from knifeedge.com
Import/Export
other custom content, including color schemes, airports, panoramic
images, etc. using new .G3X archive format
Manage
User Files dialog to assist with managing custom content (provides
built-in copy/rename/delete/export functionality)
Automatic
reset and reset delay after breakapart
Improved
smoke behavior when near the ground
New
SkyShip blimp model
New
electric engine sound profile - medium brushless with planetary
gearbox
Folding
prop, includes prop braking model and speed controller model
APC
Slow Flyer prop
Changed
grouping options in airport/aircraft selection dialogs, new options
are easier and more intuitive
Changed
color scheme file naming convention to be more flexible and
consistent, and to facilitate sharing
Several
advanced flight parameters, including wetted fuselage area, post stall
lift and drag coefficients, lateral drag, helical airflow, prop wash
characteristics, etc.
Top
and bottom airfoil type selection for fuselage allows fuselage lift
tuning
Mass
Scaling Factor allows user to better tune aircraft that are large or
have a low wingloading
Improved
accuracy of airflow path calculations and reversed airflow model
Crash
reporting mechanism
Error
reporting for missing resources
Support
for Expansion Pack 1
Launcher:
serial numbers are excluded from tech support output by default, use
checkbox to include them
Fixed Bugs:
Crash
when selecting an aircraft from the MRU whose base vehicle was renamed
or deleted
Crash
when importing a panoramic image while in fullscreen mode
Multiplayer:
crash when using malformed aircraft
Multiplayer:
possible to get deadlock in Join dialog
Filenames
longer than 128 characters cause numerous problems
Crash
can occur if a file fails to open
Lift
component applies lift at vehicle center of mass instead of lift
component location
Aircraft
can get caught in looping pattern around trees
Brakes
apply force in incorrect direction, have improper effect on steering
Breakoff
is unpredictable
Helicopter
skids exhibit no friction after a breakapart event
Heli
blades break off in incorrect orientation
Recordings
do not save correct position and orientation of broken off pieces
Microturbulence
is at 50% by default, should be 0%
Very
high speed aircraft exhibit oscillation
Washout
calculations for wings are incorrect
Wing
downwash behavior needs improvement
Prop
wash velocity and fade characteristics need improvement
Electric
motors don't die after the prop strikes the ground
Prop
strikes are not always detected
Very
small forces and impulses, such as those critical for the stability of
very light planes and breakoff pieces, are ignored
Brightness
setting does not affect PhotoFields
Sim
sometimes renders into the area vacated by an MFC dialog that has been
closed, instead of rendering to the entire screen
"Restore
Original Value" doesn't always take effect immediately
Torque
curve editor: certain conditions cause the sim to hang
Torque
curve editor: unreasonable resampling values are allowed
Torque
curve editor: negative torque values are allowed
NavGuide
parameters related to electric engines display incorrect information
when using glow engines
Aircraft
Editor: in fullscreen it's possible to cause the aircraft viewport to
cover the entire screen and then crash on exit
Airport
Editor: in certain cases, overwriting an existing airport is not
allowed
Airport
Editor: after deselecting all panes from Window menu, Reset Window
Positions does not bring Pilot Preview back
MultiMode:
Remember/Clear Aircraft Position missing from menu
MultiMode:
Recordings should be disabled, but hotkey still activates them
Aqueduct
airport object spelling fixed
Misc.
other physics optimizations
Launcher:
uninstall should clean up extraneous items installed by legacy
products
Launcher:
fails silently if unable to locate program to run, should display
error message
Aircraft Changes:
Renamed
Classic Cruiser back to Cessna 182
Wright
Flyer: edited to make it much easier to fly
Taylor
Craft (AO4): main wheels now rotate on correct axis
Dominion
3D: tail rotor now set up correctly
Fixed
fuel consumption rates on several turbine aircraft
3D
aircraft have been retuned for greater stability in high alpha
All
aircraft have been retrimmed for hands-off flight at cruising speed
Adjusted
incidence on "slow flyer" and trainer aircraft to provide
positive pitch stability
Yak-54
and other 3D aircraft retuned by Team Futaba pilots John Glezellis and
Sean McMurtry
Known Issuees:
Aircraft
given numeric names cause trouble with the MRU menus and other aspects
of the sim.Avoid numeric
names with all resources.
Helis
spin unrealistically during spool up.
RealFlight
G3 is not compatible with all video cards.Refer to the video card compatibility list at knifeedge.com for
more information.
After
a breakapart, broken components sometimes respond unrealistically to
collisions with the ground.
Some
aircraft exhibit rolling tendencies during take off due to excessive
engine torque.
Helis
and other aircraft sometimes sink into the ground slightly due to a
bug in the collision mesh code.A
restart usually clears this up.
Color
schemes that are edited while the sim is running do not reload upon
request.Restart the sim
to see your changes.
Color
schemes saved in this version of RealFlight G3 (.430) will not work
with previous versions.
Aircraft
tuned using the advanced options found in this version of RealFlight
G3 will not fly the same in previous versions.
3.00.410
New Features:
PhotoField airport technology
New airports: Sod Farm & Grassy Flatlands (PhotoFields)
Default airport is now Grass Flatlands
Airport editor: Support for PhotoField airports (render to depth-buffer,
cast shadows, sun halo, fixed camera)
Airport editor: "Drop aircraft on reset" and "Initial velocity" properties
added to airplane spawn points
Airport editor: New Pilot Preview window
Aircraft editor: "Launch Method" property added to aircraft
Import raw panoramic images (Simulation->Import->Raw Panoramic Image)
Expanded graphics card compatibility
Time scale parameter in physics settings
Rolling resistance and friction coefficient factors added to wheels and
surfaces
Camber thrust model for tires
Flexible helicopter landing skids
General improvements to ground handling & steering model
Converted user manual from HTML and Word formats to Adobe .PDF format
Initial hand-launch direction is now determined by pilot spawn orientation
instead of wind direction
Automatically generate new collision files when a 3D model has changed
Added another servo to the smoke component to control smoke more effectively
"Remember aircraft position" lets you temporarily save the aircraft position
and orientation to be used on aircraft reset
Show environment map on shiny breakoff parts
Camera behavior during events modified for "fixed camera only" airports
New window modes: normal (resizable), maximized normal, maximized
full-screen (menu bar only), full-screen exclusive
New custom channel mapping dialog
Aircraft specifications moved to tab in selection dialog
Airport selection dialog uses panoramic previews
Grouping options in airport/aircraft selection dialogs
"Custom" folder in airport/aircraft selection dialogs
Redesigned multiplayer "Join" dialog
Controller numbering in the Select Controller menu
"Show pilot nametag" option on MultiMode and Event menus
Roll/zoom added to TrackIR view
E3D - Flap Mixing: added flaperon and spoileron mixing
Launcher: online updates can be cancelled and resumed (starting from the
last completely downloaded file)
Fixed Bugs:
Eliminate texture cache (RealFlight.cmp-tcache) that is causing startup
hangs
Crash sometimes occurs when all wheels are broken off before a reset
Collision detection/response code needs more optimization
Behavior of lightweight breakoff objects needs improvement
Loading of collision meshes needs optimization to improve load times
Some complex airport objects need optimized collision meshes to improve
collision engine performance
Numerous fixes and optimizations for vehicle visual meshes
Engine handling bug for airplanes with multiple electric motors
Planes "jump" when a piece breaks off
Proximity engine performance and runway detection need improvement
Dirt squares and corners should be "runway" object types
Airplanes are sometimes identified as helicopters
Turbine engine sounds don't stop when engines are separated from aircraft
Smoke continues emitting from smoke components after breakapart
Engine sounds keep playing at breakoff location after breakapart
Some static objects have bad scaling values the first time they load
Attempting to change zoom level in Keep Ground In View mode affects zoom
level in manual zoom mode
Autozoom level not persistent
"Look At" option combined with pivot camera mode can cause camera to pivot
around incorrect aircraft
"Look at windsock" looks at the base of the pole, not the sock itself
"Look at windsock" always looks to first windsock, even when multiple
windsocks are present
Walk mode prevents "Look at Windsock" from working correctly
Walk mode keys (W, A, S, D) are not functional while a VFI is playing
Mini-viewports can't quicklook at objects
Camera spring level setting is treated as incorrect data type
Change default wind setting for all airports (except slope soaring airports)
to zero MPH
Wind Variation setting is a percentage, but constraints allow values from
0-200
Crash and other bad behavior when using two G3 Controllers
Multiplayer host dialog accepts invalid port numbers
Changing shadow quality setting does not affect recordings/multiplayer
participants that are already loaded
Name tags don't appear consistently for remote participants
Chat Gadget title is not updated after exiting the first multiplayer session
and joining another
Chat Gadget text size setting has no effect
Clicking on a viewport in MultiMode doesn't always work
Aircraft editor: When saving, no warning before overwriting an existing
custom aircraft
Aircraft editor: Dialog is not resizable but should be
Aircraft editor: No user prompt to save changes after renaming a component
and attempting to exit
Aircraft editor: Under certain circumstances, two rotor heads appear
Aircraft editor: Creating multiple rotor components is permitted
FIXED: "Radio out of range" flight failure made less severe
FIXED: Randomized PCM lockout flight failure
FIXED: Wind direction in gadget always displays 0 in place of 360
FIXED: Inapplicable NavGuides now reset to "0"
FIXED: Missing engine in recordings
FIXED: Audio playback during recordings/VFI now enabled while in cockpit mode
FIXED: Switched aircraft icon colors to match airport icons
FIXED: Launcher's default setting for "Check for updates before starting RealFlight" is now "off"
FIXED: Incompatibility with non-IE web browsers when attempting to open the manual from within G3 or the Launcher
(Firefox, Opera)
FIXED: Chase camera now starts behind aircraft
FIXED: Prevent control objects from being placed underground in airport editor
FIXED: Mountain Pass airport terrain decal appeared small the very first time that airport was loaded
FIXED: Island Paradise airport: windmill objects now turn, bridge is not floating in midair
FIXED: Most of the airplanes were modified for camber, toe-in, and minor adjustments to wheel and landing gear position/angles
FIXED: Corsair main gear protruding through top of wing when retracted
FIXED: Extra 330L missing texture
FIXED: Bell H-13 scale fuel tanks now detect collisions
FIXED: Spitfire main gear protruding through top of wing when retracted
FIXED: P-38 steering gear
FIXED: Remove retract servo from AT-6 steering gear (was incorrect)
ADDED: Sukhoi (AO3): added 3D version as alternate choice in aircraft selection dialog
FIXED: Sukhoi (AO3): reduced throws on non-3D version to make it a sport plane
FIXED: Big Stik (AO1): changed to .40 size engine and reduced weight accordingly to match Great Planes Bit Stik 40 kit
FIXED: Corsair (AO1): moved CG, reduced weight in some areas, added incidence to horizontal stab to reduce climbing tendency, and added more flaps
FIXED: Piper Cub (AO1): changed engine to .52 four stroke to match description; lowered wing strength to 85%
FIXED: T-34 (AO5): reduced elevator throw
FIXED: Tiger Moth (AO5): reduced elevator throw and increased aileron size and throw to tame down in pitch and give more roll authority
FIXED: Taylor Craft (AO4): increased elevator throw and also corrected elevator chord percentages as they were not consistent with the mesh
FIXED: Extra 330 (AO3): reduced rudder throw at low rate; modified cg locations and throws for greater stability; enlarged vertical stab to avoid snap rolling at near-stall alphas
FIXED: P-38 (AO3): removed aileron-rudder mixing; increased throws in elevator and ailerons
FIXED: Stinson Reliant (AO3): moved cg, lightened plane, increased size of vertical stab, adjusted throws, modified wing to reduce taper, and made other extensive changes to correct snap rolling tendencies and improve overall flight quality
FIXED: Dazzler (AO2); lightened aircraft; adjusted cg and throws; enlarged vertical stab size; changed propeller to lower pitch, higher diameter. Plane now flies 3D much better and rudder no longer intersects elevator
FIXED: Adjusted some heli component strength multipliers
FIXED: T-34 (AO5) visual landing gear problems
FIXED: Viewing ledge airport object is closed on the back
FIXED: PT-40 see-through problems related to break-apart
FIXED: BLT Park Flyer tail skid to improve landing behavior
FIXED: Fundango tail skid to improve landing behavior
FIXED: IFO landing gear wires to improve landing behavior
FIXED: Viper (AO5) landing gear wires to improve landing behavior
FIXED: P-47 (AO3) see-through problems related to break-apart
FIXED: Radio gadget, white dots on the gimbals had display glitches
FIXED: Giles 202 (AO3) is too easy to tip over
FIXED: Viper (AO5) breakapart mapping and tail skid art
FIXED: Ecureuil see-through problems related to break-apart
FIXED: Huey tail rotor blur disk
FIXED: Bell 222 tail rotor blur disk
FIXED: Dolphin pushrod alignment, white boom supports, and blur disk issues
ADDED: Implemented wheel inertia, so wheels will continue to spin for a few seconds after takeoff
ADDED: Protection against several errors that could cause invalid results (and possibly crashes) during collision calculations
FIXED: Optimizations to the collision system so that it is faster and uses less memory to perform its computations
FIXED: Improved object-to-object contact model
FIXED: Resetting aircraft when another aircraft is at the plane spawn causes prop strike
FIXED: Orientation of aircraft in airplane editor is affected by retract position when loaded
FIXED: Aircraft orientation in aircraft editor affected by aircraft orientation in sim world
FIXED: Init problem that caused helis to be unstable until reset when loaded after an airplane
FIXED: Gyros reset when aircraft is reset; keeps aircraft like the Osprey from tipping over sometimes immediately after reset
FIXED: Improved reset code so that objects rest correctly on reset
FIXED: Crash that occurred in some aircraft when changing propeller type to ducted fan
FIXED: Some potential random crashes
FIXED: Crash when attempting to rename a resource that is currently in use
FIXED: Crash when loading VFI's back to back that were created at different airports
FIXED: Crash that occurs when using old versions of AO1 & AO2 disks
FIXED: Crash that occurs when AO1 or AO2 are installed and a sound profile is selected that is also available on those disks
FIXED: View->Show All doesn't enable pilot nametags
FIXED: Changing color scheme in aircraft selection dialog for airplane currently in use causes the wrong scheme to be marked as active in the Aircraft->Select Color Scheme menu
FIXED: View->Show All is sometimes disabled incorrectly
FIXED: Save as... will allow overwrite of existing file after prompting
FIXED: Camera lag causes jittery view in walk mode
FIXED: Walk mode sometimes behaves as if mouse input was supplied when it wasn't
FIXED: Numerous View bugs, including zoom mode persistence, walk mode behavior issues, etc.
ADDED: Read-only property of rotor to aircraft editor which shows pitch values
ADDED: Throttle and pitch curves to the helicopters
ADDED: Create empty color schemes directory on user's drive if not found
ADDED: Allow zoom in preview window using +/- keys
FIXED: Flight model change to increase lateral stability during a hover
FIXED: Governor: editor shows armed and active, and shows correct target RPM
FIXED: Headspeed governor setup for helis, so that throttle input now goes to governor, which in turn is fed to actual throttle servo
FIXED: Improved handling and detection of illegal characters in filenames and descriptions
FIXED: Aircraft editor background to match other viewport backgrounds
FIXED: "Airframe" moves around in airport editor hierarchy when certain options are changed
FIXED: Custom color schemes now work for all aircraft
FIXED: Removed "Open as read-only" checkbox from open recordings dialog
FIXED: Pressing controller button while in aircraft editor makes aircraft disappear
FIXED: In slope soaring primer (VFI), aircraft flies through ground
FIXED: FM radio interference flight failure is now much more severe
FIXED: In NavGuides, volts and amps always displayed 0 for electric helis
FIXED: Problems caused by deleting files for the most recently used airport before running the sim again
FIXED: Launcher performs some additional cleanup during uninstall
FIXED: Directory removal bug (sometimes empty directories would be left behind)
FIXED: rotor disk scaling issues, so that now rotors disks/propellers appears the same size in recordings/multiplayer as they do on the local machine
FIXED: removed some unused heli mixing
3.00.377
ADDED: Progress bar during collision mesh generation
ADDED: Factor in wheel velocity when determining ground penetration depth
ADDED: More descriptive warning messages when unsupported graphics cards detected
ADDED: In airport selection dialog, moved RealFlight G2 airports to their own folder, separate from G3 airports
ADDED: Support for transmitter modes 1, 3, and 4 in Radio Gadget
ADDED: Option to turn shadows on/off, in addition to shadow quality setting
ADDED: Online update size and estimated download time notification
ADDED: Prevent Windows 95/98/ME from switching to fullscreen mode, which caused crash
FIXED: Slowdown after changing airport (NVidia)
FIXED: Intermittent lockup on startup fixed for some cases
FIXED: Potential crash after receiving "You do not have this airplane..." message
FIXED: Bug that caused error message after G3 had been running for a number of hours
FIXED: Crash when too many objects are being drawn
FIXED: Ground handling improvements and optimizations
FIXED: Aircraft/objects resting on other objects (aircraft can now land on objects)
FIXED: Wheel camber and toe-in problems, which caused ground handling problems for aircraft with gears that are swept forward or back
FIXED: More "glass wall" collision problems
FIXED: Bouncy wheels on some airplanes
FIXED: Issues with helicopter fuselages penetrating ground and overly active broken-off parts
FIXED: Surface roughness behavior (ground is bumpier off of the runway)
FIXED: Screen resolution is persistent
FIXED: Removed non-functional Anisotropic Filtering slider. User can set this through system hardware settings (GeForce or ATI control panel)
FIXED: Backspace resets autozoom
FIXED: Look At menu in MultiMode to offer correct options for player 2
FIXED: Minimum/maximum field of view camera settings now work as intended
FIXED: Fixed crash when using Quick Look functions while in chase view
FIXED: No longer lists disconnected G2 interlink
FIXED: Moved "View Pilot Name Tags" to "View->Show" menu
FIXED: Double-clicking in selection dialogs
FIXED: Assorted other minor UI improvements
FIXED: Better default values for controller calibration
FIXED: Prevent user from entering invalid username
FIXED: "Radio out of range" flight failure made less severe
FIXED: Randomized PCM lockout flight failure
FIXED: Wind direction in gadget always displays 0 in place of 360
FIXED: Inapplicable NavGuides now reset to "0"
FIXED: Missing engine in recordings
FIXED: Audio playback during recordings/VFI now enabled while in cockpit mode
FIXED: Switched aircraft icon colors to match airport icons
FIXED: Launcher's default setting for "Check for updates before starting RealFlight" is now "off"
FIXED: Incompatibility with non-IE web browsers when attempting to open the manual from within G3 or the Launcher
(Firefox, Opera)
FIXED: Chase camera now starts behind aircraft
FIXED: Prevent control objects from being placed underground in airport editor
FIXED: Mountain Pass airport terrain decal appeared small the very first time that airport was loaded
FIXED: Island Paradise airport: windmill objects now turn, bridge is not floating in midair
FIXED: Most of the airplanes were modified for camber, toe-in, and minor adjustments to wheel and landing gear position/angles
FIXED: Corsair main gear protruding through top of wing when retracted
FIXED: Extra 330L missing texture
FIXED: Bell H-13 scale fuel tanks now detect collisions
FIXED: Spitfire main gear protruding through top of wing when retracted
FIXED: P-38 steering gear
FIXED: Remove retract servo from AT-6 steering gear (was incorrect)
3.00.366
Initial helicopter release
3.00.329
FIXED: GeForce4 bugs (one only shows up with old drivers)
FIXED: Windows 98 compatibility bug
Changed default mode to windowed instead of fullscreen for
GeForce2 cards
3.00.313
Initial release version
Resolution
If you are experiencing difficulties downloading the
latest version of RealFlight G3, please try to update the Launcher
manually. This version of the Launcher fixes some network
issues. To download the manual update of the simulator's Launcher click on the link below.
Note: If you are updating OK with the Online Update,
then you probably don't need this update, as it is included automatically
in the Online Update.
You must register from your current installation before you can update. The registration and updating processes are located on the RealFlight G3.x Launcher:
Open the RealFlight G3.x Launcher.
Select Additional Options.
Select Registration/Updates.
From the Online Updating window, select Online Registration.
Complete all required fields on the Registration Information form and enter a password (twice) at the bottom.
Select Send Information to complete the registration process.
You should receive a confirmation that says, "Thank you for registering this software…". Click OK from that message.
You can now select Update to Latest Version from the Online Updating window to begin the update process.
If you currently own RealFlight G3.x, G4.x, G5.x, 6.x, or 7.x, you can purchase/use the RF-X Software Only Version.
Please note: The system requirements for RF-X are significantly higher than for any previous version of RealFlight. It is strongly recommended you make a thorough review of your computer before purchasing/installing RF-X.
To update any previous version of the RealFlight software, we suggest purchasing the Software Only version of the simulation. The SKU is: RFL1001.
To update any previous version of the RealFlight software, we suggest purchasing the Software Only version of the simulation. The SKU is: RFL1101.
To update any previous version of the RealFlight software, we suggest purchasing the Software Only version of the simulation.
Graphical
Answer
This behavior may occur as a result of:
Utilizing out-dated (or older) drivers with the software.
Microsoft DirectX is not installed properly.
Using a previous version of Microsoft DirectX.
Issues such as these are generally attributed to issues with the drivers in use on the PC. To resolve this issue, contact your hardware manufacturer(s) to inquire about how to obtain and install the latest version of the sound and/or video drivers.
Summary
Improve overall performance in RealFlight G3.
Resolution
Upon installation, RealFlight G3 attempts to optimize
the configuration in order to achieve the best possible performance based
upon your computer's specifications. If performance is less than you'd
expect, below you will find some suggestions for improving the speed of
the simulation:
Note: Please refer to the RealFlight G3 manual for
detailed information on improving the performance.
Ensure that the drivers for the video and sound
cards are up-to-date.
Close all other programs, especially virus checkers
and network applications such as Instant Messengers, while running
RealFlight. Use CTRL-ALT-DELETE to ensure that nothing else is running
in the background. The process for turning off additional applications
varies by operating system. For information on how to do so, we
suggest that you consult the owner's manual for your particular
operating system.
Run the simulation in Full Screen Mode rather than
the Run In Window option.
Reduce the number of open Gadgets. Click the 'X' on
each Gadget that you wish to close.
Eliminate airport items/objects. To do so, click the
View menu title, and then highlight the Show menu item. This will call
up the list of objects that appear at this location.
Reduce the number of recordings that are in use.
You may require additional RAM for your particular
computer. To determine how much system RAM (not video RAM) you have,
review the system information found in the technical support
display. To do so, click the RealFlight G3 Launcher followed by the
Additional Options button. Next, click the Technical Support
button. The system RAM will be located in the system information box
on the left side of the screen. If you have 128MB or less, you may
need to upgrade.
To switch between Full Screen mode and Window mode with
the RealFlight software running, click on the Simulation menu and then
click the Settings option. Under the Graphics/Hardware
section, change Full Screen to Yes.
Alternatively, you can
press Alt-Enter on the keyboard.
While in Full Screen mode, pressing the Alt key
or Esc key will display the menu.
An integrated graphics processor is a low power substitute for a video card and is not intended for resource intensive 3D games. Integrated graphics use shared system memory (RAM) for video memory and the central processor (CPU) for graphics processing. A video card has the dedicated video memory (VRAM) and graphics processor (GPU) needed for handling 3D games.
For more information regarding the expected performance of the display device on your laptop or desktop computer, please contact your system manufacturer.
If the aircraft and flying fields appear as a red and blue shifted double image, your video card is displaying in Stereoscopic 3D rather than standard 3D.
Stereoscopic 3D is an option found on many high-end video cards, and is intended for use with 3D glasses. Stereoscopic 3D creates an extra level of immersion similar to 3D movies. When you view a 3D game in Stereoscopic 3D without the proper glasses, you will see a red and blue shifted double image. Standard 3D is what you see with more traditional 3D games where no special glasses are required.
If you are using a GeForce video card, you can toggle Stereoscopic 3D off using the Ctrl + T keystroke while RealFlight (or any 3D game) is running.
If Ctrl + T does not turn off the effect you are seeing, please contact Horizon Hobby Software Support for further assistance.
Sound
Answer
This behavior may occur as a result of:
Utilizing out-dated (or older) drivers with the software.
Microsoft DirectX is not installed properly.
Using a previous version of Microsoft DirectX.
Issues such as these are generally attributed to issues with the drivers in use on the PC. To resolve this issue, contact your hardware manufacturer(s) to inquire about how to obtain and install the latest version of the sound and/or video drivers.
Transmitter
Summary
The following is a description for how to assemble an
adapter cord to connect a Multiplex transmitter with the parallel port
transmitter interface and the InterLink controller for RealFlight. For all instructions, reference the
diagram below.
Resolution
Necessary Components
One 5-pin round male connector compatible with
Multiplex transmitter trainer jacks. This should be very similar in
style to the plug used on Multiplex trainer cords.
One female mono plug receptacle, compatible with the
dimensions shown for the "RealFlight Interface Output
Connector" as shown in the diagram. NOTE: it is important that
the female receptacle has an inner diameter of 3.5mm, a depth of 14mm
at the tip, and a depth no greater than 8mm for the base.
Adequate wiring to connect both jacks together. Wire
should be copper, having a high strand count. Do not use single strand
wire. Two conductors will be required; one conductor for signal
connections, one conductor for ground connections.
Large and small shrink tubing
Wire strippers
60/40 rosin-core electrical solder
A 40-watt soldering iron
Assembly Instructions
Cut each conductor to approximately 8 inches in length.
Strip approximately 1/4 inch of insulation away from each end of each conductor. Twist the bare strands of wire tightly on each wire end.
Cut enough pieces of shrink tubing to completely cover each solder connection. Make sure to slide the tubes over the wire ends BEFORE making solder connections.
"Tin" each end of bare wire with 60/40 rosin-core solder and a hot soldering iron. This is simply to apply a small amount of solder onto the bare wire end to prepare it for soldering onto the jacks.
"Signal" connection:
Solder one end of the signal wire to pin #4 on
the "trainer jack plug". IMPORTANT: this is the pin
located at the 2 o'clock position when looking at the end of the
plug itself, as shown in the diagram.
Solder the other end of the signal wire to the
center connection on the "female mono plug receptacle".
"Ground" connection:
Solder one end of the ground wire to pin #2 on the "trainer jack plug". IMPORTANT: this is the pin located at the 12 o'clock position when looking at the end of the plug itself, as shown in the diagram.
Solder the other end of the ground wire to the outside connection on the "female mono plug receptacle".
Slide all shrink tubes over their respective
connections. Apply heat with a heat gun or hair dryer to shrink the
tubing over the entire solder connection. This will provide a good
electrical insulator for the solder connections, and a good strain
relief for the physical connection.
InterLink
Answer
Unfortunately, the USB InterLink and InterLink Plus controllers will not work on Windows 95. The USB support provided by the Windows 95 Operating System does not contain the necessary drivers to support a USB device such as the InterLink. Therefore, you must have Windows 98, ME, 2000, or XP for the controller to work properly.
Resolution
The serial number for the USB InterLink Controller is
located on the actual InterLink itself. Looking at the rear of the
controller, you will find it on the smaller white label towards the bottom
of the controller below the interface port.
Summary
The following is instruction to change a Mode 2 RealFlight InterLink Controller to Mode 1.
Resolution
Tools Needed
Medium Phillips-head screwdriver
Hemostats (preferred), or needle nose pliers
Instructions
Please read all instructions carefully before you begin
this conversion. Horizon Hobby will not accept responsibility for
incidental damage to your InterLink controller or personal computer as a
result of failure to adhere to these instructions properly. Please
contact RealFlight Support prior to performing this conversion if you have
any questions about this procedure.
Make sure your RealFlight InterLink Controller is
completely disconnected from your computer. Failure to do so could
result in permanent damage to your InterLink and/or your computer.
Remove the four screws from the rear of the
controller, remove the case rear half, and lay the controller
face-down on your workspace.
Remove the silver metal ratchet lever and screw from
the gimbal on the right-hand side. This is the throttle ratchet.
Physically relocate it to the gimbal on the left-hand side. Rotate the
metal ratchet 180 degrees, so the screw hole is now nearest the switch
on the top left side of the controller, and the ratchet end is now
pointing downward and resting on the ribbed surface of the gimbal.
Line up the lever's hole over the plastic mounting stud on the gimbal,
insert the screw and tighten to a snug fit (making sure the lever
maintains proper alignment over the ribbed area of the gimbal). DO NOT
OVERTIGHTEN, as the plastic gimbal may become easily stripped.
On the left-hand gimbal, notice there is an
arm-and-spring type lever mounted vertically along the inner-right
side of the gimbal, the spring attached at the lower end to a plastic
mounting stud. This arm and spring assembly must now be moved to the
right-hand gimbal. Using pliers, gently pry the head of the spring
upwards off of the plastic arm. Now remove the spring and arm from the
gimbal (this may require slight maneuvering of the parts to get them
out from behind the main body of the gimbal). NOTE: Pivot the arm
outward, then slide to the side to remove it from the gimbal.
Looking at the right-hand gimbal from the back, on
the inner-left side, notice similar arm and spring mounting lugs as
were on the other gimbal, except the spring lug is now on the bottom
end and the pivot arm lug is on the top end. Take the arm just removed
from the other gimbal, insert the pivot end onto the round pivot lug
on the upper inside part of this gimbal and rotate the arm downward
over the gimbal. With pliers or hemostat, grab one end of the spring
which was removed from the other gimbal. Insert the spring down into
the gimbal so the loop on the opposite end hooks onto the plastic lug
located on the inside bottom-end of the gimbal. Once hooked, gently
pull the opposite end of the spring outward and loop it over the end
of the plastic arm. If any question arises to the assembly of the arm
and spring assembly, refer to the arm already in place on the bottom
of the gimbal as they are assembled in the same manner.
Both gimbals are now in the Mode 1 configuration. No
alteration of any wires is necessary. Reinstall the rear of the case
onto the front half and re-install the four case screws.
Simply enter the RealFlight program and configure
the software to operate in the Mode 1 setting. This is found in the
Controller Calibration dialog in the Options menu. Change the Stick
Mapping to Mode 1.
Summary
The following is instruction to change a Mode 1
RealFlight InterLink Controller to Mode 2.
Resolution
Tools Needed
Medium Phillips-head screwdriver
Hemostats (preferred), or needle nose pliers
Instructions
Please read all instructions carefully before you begin
this conversion. Horizon Hobby will not accept responsibility for
incidental damage to your InterLink controller or personal computer as a
result of failure to adhere to these instructions properly. Please
contact RealFlight Support prior to performing this conversion if you have
any questions about this procedure.
Make sure your RealFlight InterLink Controller is completely
disconnected from your computer. Failure to do so could result in
permanent damage to your InterLink and/or your computer.
Remove the four screws from the rear of the controller, remove the case
rear half, and lay the controller face-down on your workspace.
Remove the silver metal ratchet lever and screw from the gimbal on the
left-hand side. This is the throttle ratchet. Physically relocate it to
the gimbal on the right-hand side. Rotate the metal ratchet 180 degrees,
so the screw hole is now on the bottom right side of the gimbal, and the
ratchet end is now pointing upward nearest the switch on the top right
side, and resting on the ribbed surface of the gimbal. Line up the
lever's hole over the plastic mounting stud on the gimbal, insert the
screw and tighten to a snug fit (making sure the lever maintains proper
alignment over the ribbed area of the gimbal). DO NOT OVERTIGHTEN, as
the plastic gimbal may become easily stripped
On the right-hand gimbal, notice there is an arm-and-spring type lever
mounted vertically along the inner-left side of the gimbal, the spring
attached at the lower end to a plastic mounting stud. This arm and
spring assembly must now be moved to the left-hand gimbal. Using pliers,
gently pry the head of the spring upwards off of the plastic arm. Now
remove the spring and arm from the gimbal (this may require slight
maneuvering of the parts to get them out from behind the main body of
the gimbal). NOTE: Pivot the arm outward, then slide to the side to
remove it from the gimbal.
Looking at the left-hand gimbal from the back, on the inner-right side,
notice similar arm and spring mounting lugs as were on the other gimbal,
except the spring lug is now on the top end and the pivot arm lug is on
the bottom end. Take the arm just removed from the other gimbal, insert
the pivot end onto the round pivot lug on the lower inside part of this
gimbal and rotate the arm upward over the gimbal. With pliers or
hemostat, grab one end of the spring which was removed from the other
gimbal. Insert the spring down into the gimbal so the loop on the
opposite end hooks onto the plastic lug located on the inside top-end of
the gimbal. Once hooked, gently pull the opposite end of the spring
outward and loop it over the end of the plastic arm. If any question
arises to the assembly of the arm and spring assembly, refer to the arm
already in place on the bottom of the gimbal as they are assembled in
the same manner.
Both gimbals are now in the Mode 2 configuration. No alteration of any wires
is necessary. Reinstall the rear of the case onto the front half and
re-install the four case screws.
Simply enter the RealFlight program and check the configuration of the
software to operate in the Mode 2 setting. This is found in the
Controller Calibration dialog in the Options menu. No change to the
Stick Mapping should be necessary to Mode 2.
Summary
The following is a description for how to assemble an
adapter cord to connect a Multiplex transmitter with the parallel port
transmitter interface and the InterLink controller for RealFlight. For all instructions, reference the
diagram below.
Resolution
Necessary Components
One 5-pin round male connector compatible with
Multiplex transmitter trainer jacks. This should be very similar in
style to the plug used on Multiplex trainer cords.
One female mono plug receptacle, compatible with the
dimensions shown for the "RealFlight Interface Output
Connector" as shown in the diagram. NOTE: it is important that
the female receptacle has an inner diameter of 3.5mm, a depth of 14mm
at the tip, and a depth no greater than 8mm for the base.
Adequate wiring to connect both jacks together. Wire
should be copper, having a high strand count. Do not use single strand
wire. Two conductors will be required; one conductor for signal
connections, one conductor for ground connections.
Large and small shrink tubing
Wire strippers
60/40 rosin-core electrical solder
A 40-watt soldering iron
Assembly Instructions
Cut each conductor to approximately 8 inches in length.
Strip approximately 1/4 inch of insulation away from each end of each conductor. Twist the bare strands of wire tightly on each wire end.
Cut enough pieces of shrink tubing to completely cover each solder connection. Make sure to slide the tubes over the wire ends BEFORE making solder connections.
"Tin" each end of bare wire with 60/40 rosin-core solder and a hot soldering iron. This is simply to apply a small amount of solder onto the bare wire end to prepare it for soldering onto the jacks.
"Signal" connection:
Solder one end of the signal wire to pin #4 on
the "trainer jack plug". IMPORTANT: this is the pin
located at the 2 o'clock position when looking at the end of the
plug itself, as shown in the diagram.
Solder the other end of the signal wire to the
center connection on the "female mono plug receptacle".
"Ground" connection:
Solder one end of the ground wire to pin #2 on the "trainer jack plug". IMPORTANT: this is the pin located at the 12 o'clock position when looking at the end of the plug itself, as shown in the diagram.
Solder the other end of the ground wire to the outside connection on the "female mono plug receptacle".
Slide all shrink tubes over their respective
connections. Apply heat with a heat gun or hair dryer to shrink the
tubing over the entire solder connection. This will provide a good
electrical insulator for the solder connections, and a good strain
relief for the physical connection.
Resolution
Batteries are not needed to operate the USB Controller
that is included with your RealFlight software. The controller is made using the case from an actual
R/C transmitter, giving it a more realistic feel. The computer provides the
power for the controller.
The InterLink Plus Controller does not require batteries. The battery door is there only to complete the look and feel of a real R/C transmitter.
Compatibility
As with a desktop PC, you must ensure your laptop meets or exceeds all the System Requirements for the version of RealFlight you intend to use. Since RealFlight is 3D accelerated, it is especially important that the display device on your laptop is designed to support graphics-intensive 3D games. Laptops intended for 3D gaming will be built with a video card rather than an integrated graphics processor. Gaming-capable laptops are typically marketed as "gaming laptops" or "multimedia laptops".
For more information regarding the expected performance of your laptop, please contact your laptop manufacturer.
Introduction
Vista compatibility is a hot topic right now and
people have a lot of questions about using RealFlight with this new
operating system. The short answer is that RealFlight G3.5 works just fine
with Vista, and we will demonstrate that below. However, for users who are
not familiar with some of the new features and behavior Microsoft
introduced in Vista, there are a few things that can be confusing.
To help clear up any questions about how to install and use RealFlight
G3.5 in Vista, we will provide step-by-step instructions for the tasks
that are likely to cause confusion. We will install RealFlight G3 version
3.00.313 (the original release) from CD, perform an online update to
version 3.50.060, install all five Add-Ons and all three G3 Expansion
Packs, and host a multiplayer session.
A word about User Account Control
Vista's biggest new security feature is called User
Account Control (UAC for short). It's designed to prevent malicious
processes from running on your computer and doing things you don't want
them to do. One of the ways UAC achieves that goal is by prompting you to
approve processes that are trying to run with administrator permissions
before they are allowed to execute. Alternatively, depending on the type
of account you are using to log in, those programs may be silently denied
the permissions they need to function normally, causing the program to
have errors.
An in-depth examination of UAC is beyond the scope of this document. You
can find plenty of information simply by using your favorite Internet
search engine. However, it's worth pointing out here that although you can
disable it altogether and avoid most or all of the issues described below,
we do not recommend that course of action. It would require disabling a
security feature built into the operating system and would leave your
computer more vulnerable as a result. Instead, simply refer to the example
below to answer any questions you have and you'll see that it's very easy
to use RealFlight normally with UAC enabled.
Administrator Privileges
You MUST use an account with administrator privileges! This was a
requirement for Windows 2000 and XP and it still holds true for Vista. If
you do not have administrator privileges, you will be unable to run
RealFlight without errors, and the prompts you receive from Vista will be
different than the ones described in the examples below.
RealFlight Installation
If you already have RealFlight G3.5 installed (this
will apply to most people who installed the Vista upgrade on a computer
that already had RealFlight G3.5), you can skip this section and go
straight to Preparing RealFlight to run in
Vista.
Insert RealFlight G3 disk #1. (In this example we
are installing version 3.00.313, but the same steps apply to all
versions.)
The CD will AutoPlay, resulting in the following
pop-up dialog:
Click the "Run setup.exe" button to
proceed.
You will see the following pop-up dialog prompting
you for permission to run setup.exe with administrator permissions:
Click the Allow button.
Proceed with the remainder of the installation as on
any other version of Windows.
After inserting disk #2 (and #3 if you have G3.5
disks) AutoPlay will run again, but it will look a little different
this time:
Just close that dialog when it appears.
Cancel the DirectX installer dialog when it appears
(Vista already has DirectX 10 preinstalled). The DirectX dialog looks
like this:
Preparing RealFlight to run in Vista
In this section we will tell Vista to always run
RealFlight and the RealFlight Launcher with administrator permissions.
These simple steps should solve all issues where the software appears to
just plain not work.
Once RealFlight has installed successfully, you will
have a new RealFlight G3 or G3.5 Launcher shortcut on your desktop…
…and new Launcher and RealFlight shortcuts installed on your Start menu:
Right-click on the Launcher shortcut on your desktop
and select Properties from the menu that pops up.
Select the Compatibility tab.
Enable the "Run this program as an
administrator" option and click OK.
Perform these same steps for the RealFlight G3/G3.5
shortcut on your Start menu (begin by right-clicking it just like you
did with the desktop shortcut icon). You do not need to perform these
steps for the Launcher shortcut on the Start menu because you already
did it on the desktop and that setting will automatically be applied
to both.
Note that whenever you start the Launcher or RealFlight you will receive
the standard UAC prompt (shown in step #4 of the Installation
section above) requiring you to either allow the app to run as an
administrator or cancel it. As mentioned
above, that is a standard Vista security feature. It is normal
behavior.
Multiplayer
The first time you attempt to join or host a
multiplayer session, the Windows Firewall will prompt you to unblock or
continue blocking RealFlight. Once you've unblocked it or otherwise
arranged for it to access the network, you should be able to host or join
normally.
A note about hosting: Older versions of RealFlight attempt to use the IPv6
addresses Vista makes available in addition to IPv4 addresses, and this
breaks the multiplayer hosting capability. You will see a system message
similar to the one shown below when you try to host. To fix this problem,
simply update
to RealFlight version 3.50.060 or later.
Add-Ons & Expansion Pack Installation
All of the existing RealFlight Add-Ons and Expansion
Packs that are compatible with RealFlight G3.5 in other versions of
Windows will work in Vista, too. In the following example, we will walk
through the Add-Ons Volume 1 installation. The same instructions apply to
all Add-Ons volumes and Expansion Packs except where noted.
Insert your RealFlight Add-Ons Volume 1 disk.
The CD will AutoPlay, resulting in the following pop-up dialog:
Click the "Run RCAPlay.exe" button to
proceed. NOTE: For Add-Ons 3-5, instead of "Run RCAPlay.exe"
it will say "Run CPanel.exe". For Expansion Packs 1-3, it
will say "Run setup.exe".
You will see the standard UAC dialog prompting you
for permission to run the installer with administrator permissions.
Click the "Allow" button.
When prompted for an installation location for Add-Ons
1-2, it is better if you select your RealFlight G3.5 installation
directory instead of the default location. (Unless you chose something
different when you originally installed RealFlight, it will be located
in C:\Program Files\RealFlightG3.) If you don't do this, the Launcher
will probably still be able to detect the files and move them over,
but it's not guaranteed.
Proceed with the remainder of the installation as
you would on any other version of Windows.
You may cancel the DirectX installation when it
appears.
The installation is now complete. NOTE: After
installing any of the Expansion Packs, you will see a dialog stating
that installation might not have completed properly. It will look like
this:
Click the "This program installed
correctly" button. Rest assured that nothing is wrong; this
dialog is just the result of a Vista compatibility glitch, where Vista
is unable to determine if the installation was successful and so it
asks for your input. You do not need to reattempt the installation in
compatibility mode, which is what clicking the other button would do.
Repeat these steps for any other Add-Ons or
Expansion Packs you wish to install.
RealFlight is compatible only with Microsoft Windows and cannot be used with Mac OS/OSX operating systems. But if you can run Windows on your Macintosh computer, you should also be able to run RealFlight.
Apple now offers a program called "Boot Camp" that does allow Macintosh users to dual-boot Windows with Mac OS/OSX. For help installing Windows onto your Mac using Boot Camp, contact Apple Support.
An integrated graphics processor is a low power substitute for a video card and is not intended for resource intensive 3D games. Integrated graphics use shared system memory (RAM) for video memory and the central processor (CPU) for graphics processing. A video card has the dedicated video memory (VRAM) and graphics processor (GPU) needed for handling 3D games.
For more information regarding the expected performance of the display device on your laptop or desktop computer, please contact your system manufacturer.
Compatibility Chart for Expansion Packs 1-8C = CompatibleN = Not Compatible
EP 1
EP 2
EP 3
EP 4
EP 5
EP 6
EP 7
EP 8
RealFlight Classic
N
N
N
N
N
N
N
N
RealFlight Deluxe
N
N
N
N
N
N
N
N
R/C Pilot
N
N
N
N
N
N
N
N
RealFlight G2
N
N
N
N
N
N
N
N
RealFlight G2 Lite
N
N
N
N
N
N
N
N
RealFlight NexSTAR
N
N
N
N
N
N
N
N
RealFlight NexSTAR EP
N
N
N
N
N
N
N
N
RealFlight G3.x
C
C
C
C
N
N
N
N
RealFlight G4.x
C
C
C
C
C
C
N
N
RealFlight Basic
N
N
N
N
N
N
N
N
RealFlight G5.x
C
C
C
C
C
C
C
C
RealFlight 6.x
C
C
C
C
C
C
C
C
RealFlight 7.x
C
C
C
C
C
C
C
C
RealFlight 8.x
C
C
C
C
C
C
C
C
RealFlight 9.x
C
C
C
C
C
C
C
C
RealFlight Drone
N
N
N
N
N
N
N
N
RF-X
N
N
N
N
N
N
N
N
The Expansion Packs are not interdependent. They can be installed in any order or combination into a compatible version of RealFlight.
Compatibility Chart for Add-Ons Volume 1-5 DisksC = CompatibleN = Not Compatible
AOV 1
AOV 2
AOV 3
AOV 4
AOV 5
RealFlight Classic
C
C
C
C
N
RealFlight Deluxe
C
C
C
C
N
R/C Pilot
N
N
N
N
N
RealFlight G2
C
C
C
C
C
RealFlight G2 Lite
C
C
C
C
C
RealFlight NexSTAR
N
N
N
N
N
RealFlight NexSTAR EP
N
N
N
N
N
RealFlight G3.x
C
C
C
C
C
RealFlight G4.x
N
N
N
N
N
RealFlight Basic
N
N
N
N
N
RealFlight G5.x
N
N
N
N
N
RealFlight 6.x
N
N
N
N
N
RealFlight 7.x
N
N
N
N
N
RealFlight 8.x
N
N
N
N
N
RealFlight 9.x
N
N
N
N
N
RealFlight Drone
N
N
N
N
N
RF-X
N
N
N
N
N
The Add-Ons Volume disks are not interdependent. They can be installed in any order or combination into a compatible version of RealFlight.
Please Note: The aircraft and airports from Add-Ons Volumes 1-5 were re-developed for compatibility with RealFlight G4.x, G5.x, 6.x, 7.x, and 8.x. That content is now available as a free download.
Compatibility Chart for the Airplane Mega PackC = CompatibleN = Not Compatible
Airplane Mega Pack
RealFlight Classic
N
RealFlight Deluxe
N
R/C Pilot
N
RealFlight G2
N
RealFlight G2 Lite
N
RealFlight NexSTAR
N
RealFlight NexSTAR EP
N
RealFlight G3.x
N
RealFlight G4.x
N
RealFlight Basic
N
RealFlight G5.x
N
RealFlight 6.x
C
RealFlight 7.x
C
RealFlight 8.x
C
RealFlight 9.x
C
RealFlight Drone
N
RF-X
N
Compatibility Chart for the Helicopter Mega PackC = CompatibleN = Not Compatible
Helicopter Mega Pack
RealFlight Classic
N
RealFlight Deluxe
N
R/C Pilot
N
RealFlight G2
N
RealFlight G2 Lite
N
RealFlight NexSTAR
N
RealFlight NexSTAR EP
N
RealFlight G3.x
N
RealFlight G4.x
N
RealFlight Basic
N
RealFlight G5.x
N
RealFlight 6.x
C
RealFlight 7.x
C
RealFlight 8.x
C
RealFlight 9.x
C
RealFlight Drone
N
RF-X
N
Compatibility Chart for the InterLink Plus ControllerC = CompatibleN = Not Compatible
InterLink Plus Controller
RealFlight Classic
N
RealFlight Deluxe
N
R/C Pilot
N
RealFlight G2
N
RealFlight G2 Lite
N
RealFlight NexSTAR
N
RealFlight NexSTAR EP
N
RealFlight G3.x
C
RealFlight G4.x
N
RealFlight Basic
N
RealFlight G5.x
C
RealFlight 6.x
C
RealFlight 7.x
C
RealFlight 8.x
C
RealFlight 9.x
C
RealFlight Drone
N
RF-X
C
HowTo
Summary
Windows Explorer is one key application with which you
should familiarize yourself. This article will briefly describe how to use
Windows Explorer. If you are new to the Windows Operating system or to
computers in general, it is strongly suggested that you purchase a 'How
to' book at your local bookstore. This material will more than likely
explain the software in greater detail.
What is Windows Explorer?
Windows Explorer offers you a fast, easy way to view,
copy, delete, move, etc., the folders and files found on all of your disk
drives. Think of it as one really big filing cabinet. It is important to
note that the Windows Explorer application is different from Internet
Explorer. Windows Explorer lets you play with the files on your computer,
while Internet Explorer allows you to connect to other computers via the
World Wide Web.
How to open Windows Explorer
For Windows 95, 98, and ME:
Click the Windows Start button, and then
select the Programs button.
Click on Windows Explorer.
For Windows 2000 and XP:
Click the Windows Start button, and then
select the Programs button.
Select the Accessories button.
Click on Windows Explorer.
For Windows Vista and 7:
Click the Windows logo in the task bar at the
lower left.
Click Computer from the menu that appears.
What are Drives, Folders and Files?
For organizational purposes, everything on your computer
is reduced or segmented into very specific parts and locations. Your PC
also consists of drives which are further broken down into Hard Drive(s),
CD-ROM drives, floppy drives, ZIP drives (if applicable) and so forth.
Within each Drive, there are hundreds, and potentially thousands of
Folders and Files. Again, each of these files and folders are of great
assistance in keeping things orderly.
A Folder is very similar to a folder in a file cabinet.
Inside each of the Folders, there may very well be more sub-folders, or
Files. Folders are a great way to keep you organized on different projects
that you may be involved with. For example, you might have a Folder for
all of your documents, and another for all of your spreadsheets.
Furthermore, you may have sub-folders within these to keep those documents
even more organized.
Each individual document and spreadsheet within is known
as a File. Files are the items that you are able to view and to work on if
desired. Examples include images you download from your digital
camera, or Word documents you've created.
What's inside all these folders?
When you open Windows Explorer, you will see two
sections, a left 'pane' and right 'pane'. The left pane shows you your
drives and folders. This layout is called a tree, as it closely resembles
a tree with all of the 'branches'. To the left of each of the drives is a
small [+] symbol. Using the mouse and clicking on this symbol will show
you all the folders that are stored on that particular drive. Some of
these folders themselves will also have a [+] symbol next to them. Again,
this means that there are more sub-folders contained within that
particular folder. If you click on the [+], it will open the folder list
to reveal the contents and change the [+] to a minus [-] symbol. This
simply means that the folder has been opened accordingly. If you click the
[-] then it will close the folder and return it to the [+] symbol.
The right pane shows all the files and sub-folders that
are contained within the folder that you are currently viewing with
Explorer. For example, let's view the contents of the My Documents
folder. Generally speaking, this folder is contained on the 'C:' drive of
your PC. As such, locate your 'C:' drive in the left pane, click the [+]
next to this drive- remember, if it's already opened, it will have a [-]
next to it. From the folders listed in the 'C:' drive, locate the My
Documents folder. Click on the Folder itself, not the [+] symbol next
to it. This will change the contents of the right pane to display all of
the sub-folders and files in My Documents.
Opening a file
It is important to note that your computer contains two
vastly different types of files. There are Program files and Data files.
Program files are the applications that you run on your computer. Examples
of Program files include RealFlight and Windows Explorer itself. Data
files, on the other hand, contain information that was created by the
Program files. These might include text documents, photos or images and
music. To open a Program file, simply point the mouse cursor on the file,
and click twice (double-click) with the left mouse button. As an example
we'll open RealFlight using Windows Explorer:
On the left pane, locate the hard drive that contains
the RealFlight program. Generally, this is the 'C:' drive. Click the [+]
symbol next to this drive. Again, if it shows the [-] symbol there is no
need to click on it as the drive is open.
On the left pane below your hard drive, search for a
folder labeled Program Files and click the [+] next to it. This
will reveal the contents of the Program Files. Looking at the left
pane below the Program Files listing locate a folder that has been
designated as RealFlight. To open the RealFlight files,
simply click the folder to access its contents. There is no need to click
the [+]. The right pane will now display everything that is located in the
RealFlight folder. Look for a file titled RealFlight that
includes the same icon as the one that appears on your desktop. If you
wish to start the RealFlight software, double-click this folder.
Data files are opened in exactly the same way. The only
difference is that Windows will first open the application that is needed
to view the data file. That is, you do not need to do this yourself. Again
using RealFlight as an example, let's open the readme file that
appears in the RealFlight folder.
Move or Copy a File
The simplest and most efficient way to move or copy a
file is to use your mouse to drag it to the desired location. Moving a
file is defined as taking the file out of one folder and placing it into a
different folder. Copying, on the other hand, keeps the original file in
its current or existing folder and makes an additional 'copy' in the new
or target folder.
To move a file:
Locate the file you wish to move on the right pane.
Scroll the left pane so that the target folder or
desired location appears. In other words, you are able to see the folder
in which you wish to move the file. Click and hold down the left mouse
button on the file you wish to move. With the mouse button still held
down, move the mouse cursor to the target folder. While you are doing so,
a faint image of the icon should now appear with the mouse cursor. When
the target folder is highlighted, release the mouse button. This will move
the file from its current location to the new desired location. Holding
down the mouse button while moving the cursor is called 'dragging the
mouse'.
The image above shows the "readme" file from the RealFlight
folder being moved to the My Documents folder.
The file you moved should now appear in the new folder.
To copy a file:
To copy a file, follow the same steps as above for
moving a file, but this time, hold down the Ctrl key on the keyboard while
you are dragging the file.
The same steps can also be used for copying and moving
folders themselves. When you copy or move a folder, everything in the
folder, including files and sub-folders, are also transferred as well.
This article only briefly discusses what you can do with
Windows Explorer. There are many, many additional features and functions
offered by this application. If you are new to computers, or to Windows,
or if you would simply like to investigate the functionality of this
program, it is highly recommended that you check out your local bookstore for
more reference.
Creating a new Folder
On the Menu bar, click File, then select New
and finally click Folder and the folder will be created in the right hand pane.
At this point, the new folder will be created and the name will be
highlighted. Type in the name you wish to call the new folder.
Make sure prior to making the new folder that you are located at the proper place in the hierarchical view in the left pane. The new folder will always be created as a subfolder of whatever location you have selected.
Drivers are the software installed to support the hardware on your computer (e.g. video card or sound card). The drivers for your computer are not supported through Horizon Hobby.
If you need to update a driver for your computer, please contact your computer manufacturer’s technical support.
You can assemble your system information through the RealFlight Launcher. Here is the procedure:
Open the RealFlight Launcher.
Select Additional Options.
Select Technical Support (please allow several seconds for the Technical Support window to open).
In the upper right of the Technical Support window, place a check mark next to "Include serial numbers in assembled system information…".
On the lower right of the Technical Support window, select Assemble System Information.
From the launcheroutput.txt window, select Copy to Clipboard.
Paste the launcheroutput.txt information into a simple text file (Microsoft's Notepad works best).
Attach the launcheroutput.txt text file to your email correspondence with technical support.
The software version or 'build' will appear as: x.xx.xxx; 2.00.240 is one such example. There are several methods which may be utilized to determine the software version (or build) that you are running. The method utilized depends upon which software you are running as well as personal preference.
For RealFlight G3, G4, G5 and 6, double click the RealFlight
Launcher on the desktop. The version number may be found at the top right hand
corner of the Launcher screen.
For RealFlight G2 or RealRace G2, access the RealFlight Control Panel (or RealRace Control Panel). To do so, click on the Windows Start menu and select Program/RealFlight/RealFlight Control Panel. The version number may be found at the top of the Control Panel.
Alternately, run your RealFlight, R/C Pilot or RealRace software and click on the Help menu. Select About. The version number will be located approximately half-way down on the About screen.
Summary
The following is instruction to change a Mode 2 RealFlight InterLink Controller to Mode 1.
Resolution
Tools Needed
Medium Phillips-head screwdriver
Hemostats (preferred), or needle nose pliers
Instructions
Please read all instructions carefully before you begin
this conversion. Horizon Hobby will not accept responsibility for
incidental damage to your InterLink controller or personal computer as a
result of failure to adhere to these instructions properly. Please
contact RealFlight Support prior to performing this conversion if you have
any questions about this procedure.
Make sure your RealFlight InterLink Controller is
completely disconnected from your computer. Failure to do so could
result in permanent damage to your InterLink and/or your computer.
Remove the four screws from the rear of the
controller, remove the case rear half, and lay the controller
face-down on your workspace.
Remove the silver metal ratchet lever and screw from
the gimbal on the right-hand side. This is the throttle ratchet.
Physically relocate it to the gimbal on the left-hand side. Rotate the
metal ratchet 180 degrees, so the screw hole is now nearest the switch
on the top left side of the controller, and the ratchet end is now
pointing downward and resting on the ribbed surface of the gimbal.
Line up the lever's hole over the plastic mounting stud on the gimbal,
insert the screw and tighten to a snug fit (making sure the lever
maintains proper alignment over the ribbed area of the gimbal). DO NOT
OVERTIGHTEN, as the plastic gimbal may become easily stripped.
On the left-hand gimbal, notice there is an
arm-and-spring type lever mounted vertically along the inner-right
side of the gimbal, the spring attached at the lower end to a plastic
mounting stud. This arm and spring assembly must now be moved to the
right-hand gimbal. Using pliers, gently pry the head of the spring
upwards off of the plastic arm. Now remove the spring and arm from the
gimbal (this may require slight maneuvering of the parts to get them
out from behind the main body of the gimbal). NOTE: Pivot the arm
outward, then slide to the side to remove it from the gimbal.
Looking at the right-hand gimbal from the back, on
the inner-left side, notice similar arm and spring mounting lugs as
were on the other gimbal, except the spring lug is now on the bottom
end and the pivot arm lug is on the top end. Take the arm just removed
from the other gimbal, insert the pivot end onto the round pivot lug
on the upper inside part of this gimbal and rotate the arm downward
over the gimbal. With pliers or hemostat, grab one end of the spring
which was removed from the other gimbal. Insert the spring down into
the gimbal so the loop on the opposite end hooks onto the plastic lug
located on the inside bottom-end of the gimbal. Once hooked, gently
pull the opposite end of the spring outward and loop it over the end
of the plastic arm. If any question arises to the assembly of the arm
and spring assembly, refer to the arm already in place on the bottom
of the gimbal as they are assembled in the same manner.
Both gimbals are now in the Mode 1 configuration. No
alteration of any wires is necessary. Reinstall the rear of the case
onto the front half and re-install the four case screws.
Simply enter the RealFlight program and configure
the software to operate in the Mode 1 setting. This is found in the
Controller Calibration dialog in the Options menu. Change the Stick
Mapping to Mode 1.
Summary
The following is instruction to change a Mode 1
RealFlight InterLink Controller to Mode 2.
Resolution
Tools Needed
Medium Phillips-head screwdriver
Hemostats (preferred), or needle nose pliers
Instructions
Please read all instructions carefully before you begin
this conversion. Horizon Hobby will not accept responsibility for
incidental damage to your InterLink controller or personal computer as a
result of failure to adhere to these instructions properly. Please
contact RealFlight Support prior to performing this conversion if you have
any questions about this procedure.
Make sure your RealFlight InterLink Controller is completely
disconnected from your computer. Failure to do so could result in
permanent damage to your InterLink and/or your computer.
Remove the four screws from the rear of the controller, remove the case
rear half, and lay the controller face-down on your workspace.
Remove the silver metal ratchet lever and screw from the gimbal on the
left-hand side. This is the throttle ratchet. Physically relocate it to
the gimbal on the right-hand side. Rotate the metal ratchet 180 degrees,
so the screw hole is now on the bottom right side of the gimbal, and the
ratchet end is now pointing upward nearest the switch on the top right
side, and resting on the ribbed surface of the gimbal. Line up the
lever's hole over the plastic mounting stud on the gimbal, insert the
screw and tighten to a snug fit (making sure the lever maintains proper
alignment over the ribbed area of the gimbal). DO NOT OVERTIGHTEN, as
the plastic gimbal may become easily stripped
On the right-hand gimbal, notice there is an arm-and-spring type lever
mounted vertically along the inner-left side of the gimbal, the spring
attached at the lower end to a plastic mounting stud. This arm and
spring assembly must now be moved to the left-hand gimbal. Using pliers,
gently pry the head of the spring upwards off of the plastic arm. Now
remove the spring and arm from the gimbal (this may require slight
maneuvering of the parts to get them out from behind the main body of
the gimbal). NOTE: Pivot the arm outward, then slide to the side to
remove it from the gimbal.
Looking at the left-hand gimbal from the back, on the inner-right side,
notice similar arm and spring mounting lugs as were on the other gimbal,
except the spring lug is now on the top end and the pivot arm lug is on
the bottom end. Take the arm just removed from the other gimbal, insert
the pivot end onto the round pivot lug on the lower inside part of this
gimbal and rotate the arm upward over the gimbal. With pliers or
hemostat, grab one end of the spring which was removed from the other
gimbal. Insert the spring down into the gimbal so the loop on the
opposite end hooks onto the plastic lug located on the inside top-end of
the gimbal. Once hooked, gently pull the opposite end of the spring
outward and loop it over the end of the plastic arm. If any question
arises to the assembly of the arm and spring assembly, refer to the arm
already in place on the bottom of the gimbal as they are assembled in
the same manner.
Both gimbals are now in the Mode 2 configuration. No alteration of any wires
is necessary. Reinstall the rear of the case onto the front half and
re-install the four case screws.
Simply enter the RealFlight program and check the configuration of the
software to operate in the Mode 2 setting. This is found in the
Controller Calibration dialog in the Options menu. No change to the
Stick Mapping should be necessary to Mode 2.
Summary
Improve overall performance in RealFlight G3.
Resolution
Upon installation, RealFlight G3 attempts to optimize
the configuration in order to achieve the best possible performance based
upon your computer's specifications. If performance is less than you'd
expect, below you will find some suggestions for improving the speed of
the simulation:
Note: Please refer to the RealFlight G3 manual for
detailed information on improving the performance.
Ensure that the drivers for the video and sound
cards are up-to-date.
Close all other programs, especially virus checkers
and network applications such as Instant Messengers, while running
RealFlight. Use CTRL-ALT-DELETE to ensure that nothing else is running
in the background. The process for turning off additional applications
varies by operating system. For information on how to do so, we
suggest that you consult the owner's manual for your particular
operating system.
Run the simulation in Full Screen Mode rather than
the Run In Window option.
Reduce the number of open Gadgets. Click the 'X' on
each Gadget that you wish to close.
Eliminate airport items/objects. To do so, click the
View menu title, and then highlight the Show menu item. This will call
up the list of objects that appear at this location.
Reduce the number of recordings that are in use.
You may require additional RAM for your particular
computer. To determine how much system RAM (not video RAM) you have,
review the system information found in the technical support
display. To do so, click the RealFlight G3 Launcher followed by the
Additional Options button. Next, click the Technical Support
button. The system RAM will be located in the system information box
on the left side of the screen. If you have 128MB or less, you may
need to upgrade.
Drivers are the software installed to support the hardware on your computer (e.g. video card, sound card). The drivers for your computer are not supported through Horizon Hobby.
If you need to repair (e.g. uninstall/reinstall) a driver for your computer, please contact your computer manufacturer's technical support.
To restore the default settings for RealFlight G3.x, follow this procedure:
Open the RealFlight G3.x Launcher.
Select Additional Options.
Select Restore Defaults.
Click Yes to the Restore Defaults prompt.
Run RealFlight G3.x. The simulation will launch with the default program settings.
Software Support hours of operation: 8am-6pm Central Time, Monday-Friday.
Mailing Address:Horizon Hobby Software Support
1608 Interstate Drive
Champaign, IL 61822
Other
Lockups/Freezes
When the simulation and/or computer stops responding suddenly, this is known as a lockup or freeze.
There are several possible causes and solutions to this difficulty.
Video Drivers:
If this occurs while in the simulation, it generally indicates a problem with the video card drivers. We strongly suggest that you update the video
drivers and then fly once again to determine if the problem has been resolved.
Sound Drivers:
The difficulty may also be caused by sound card drivers. Update your sound card drivers. Once the update has been completed test the software to see if the problem has been resolved. If not, try turning Off the sounds in your simulation.
Additionally, you can test the computer's basic sound compatibility
to ensure that it is functioning properly.
If this difficulty occurs when starting the program, make sure that you are running the
latest version of the software. If so, make sure that your video and sound card
drivers are updated.
These difficulties might also be attributed to other programs running in the background. These applications may be using system resources that are necessary to run your simulation. Use CTRL-ALT-DELETE to ensure that nothing else is running in the background. The process for turning Off additional applications varies by operating system. For information on how to do so, we suggest that you consult the owner's manual for your particular operating system.
Still doesn't work?
If the program still exhibits difficulties when starting, and you have utilized our suggestions above, please
contact us for further information and assistance.
Summary
The appearance does not change despite modifications to the air frame.
Resolution
Although the size or other such attribute might have been modified in the parameter input boxes, the actual physical on-screen images do not. RealFlight's exclusive RealPhysics technology will recreate the modifications with unmatched realism. Even though the aircraft may not look different, it will indeed fly accurately according to the changes you have made.
"Dual Rates" refer to altering the rate of servo travel for a control surface on R/C aircraft (e.g. Ailerons, Elevator, and sometimes Rudder). Dual Rates consist of Low Rates and High Rates. Low Rates make the aircraft less responsive (i.e. easier to control), and High Rates make the aircraft more responsive (i.e. harder to control). Dual Rates are typically controlled by a toggle switch on an R/C transmitter.
In RealFlight, the aircraft control surfaces can be set up with Dual Rates. The switch you use to select Low Rates or High Rates depends on the controller or R/C transmitter you are using and personal preference. It is also possible to use a key on your keyboard to control Dual Rates. However, doing so is not realistic to R/C aviation.
Please note: Dual Rates are configured separately for each aircraft.
We will need to reset the registration for your copy of RealFlight. Please complete the support request form.
Once your information has been verified, we will reset the registration. You can then re-register with a new password.
Please note: Horizon Hobby can only reset the registration for the current registered owner. If you received RealFlight secondhand, the original owner will need to grant permission to clear his/her information from the registration. Alternatively, we can accept a verifiable receipt for a secondhand purchase (handwritten receipts cannot be accepted).
Mailing Address:Horizon Hobby Software Support
1608 Interstate Drive
Champaign, IL 61822
The warranty period for all RealFlight products is 90 days from the date of purchase. The warranty covers product defects and any damage that occurs during shipping and handling from the original purchase.
Please note: The warranty is not transferrable, and does not cover second hand purchases.